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Posts Tagged ‘Strategy’

treasure-seeker-victor-lee

Facebook Like Updates

Blizzard’s Diablo fanpage on Facebook rolled past the 650,000 ‘likes’ mark recently and, needless to say, we were rewarded with a new piece of artwork and a screenshot! The artwork given is a concept of the mischievous looking Treasure Seeker. This artwork wa done by Vic Lee and he’ll randomly and rarely appear in dungeons, but when he does you’ll want to beat the candy out of him as he’ll drop progressively better loot with each hit. Don’t let him escape! The image is really cool and, if you’re interested in reading more about this most cunning of creatures, you can do so below at the Diablo INC Gamers post!

The screenshot is of a male monk and a trio of fallen shaman and this screenshot seems to have been taken mere seconds after the previous monk shot we were rewarded, the one with the poisonous cloud of gas. A pretty cool shot and a lot of carnage, check it out in full size below!

The Diablo Facebook Ransom is Paid: Part V – Diablo INC Gamers

Diablo Facebook Fanpage – Facebook

Blues On The Treasure Seeker

As a little extra, it seems like the blue posters were more than ready to discuss the Treasure Seeker a little after these latest art updates. Bashiok let us know that the Treasure Seeker was inspired by the little bastards in Golden Axe you’d wake up to stealing your stuff and have to kick the crap out of them. Yeah, you remember those guys… He also just told us that the balance on that little menace was not tuned correctly back at BlizzCon 2010 and he was indeed dying too easily to ranged classes and casters. You can read those full interactions and everyone’s thoughts on them below!

Blue on the Treasure Seeker – Diablo INC Gamers

More Art Controversy

A keen fan, that apparently has way too much time to ponder on his hands, named Steyaertr has revived the good old Art Controversy relating to Diablo III’s new, more colorful style, by taking a bunch of clips from the old Wizard, Monk, and Demon Hunter gameplay videos and whipping them through some filters to give them a darker and in his opinion, more gothic, look. Diablo INC Gamers first reported this and said that the new look he gave the videos is in fact oversaturated and too dark to see anything at all. This is, as many of you know, not the first time that people do something like this. Over the years there have been many, many arguments and debates, many reworks of those static images and, well, just a lot of whining too. I personally I feel that most of the amazing art and texture work would be going to waste if Blizzard used a style such as the one in this video. What do you think? Do you like the visuals we’ve seen thus far or do you feel it needs that more hardcore look?

The Art Controvery Returns…? – Diablo INC Gamers

PvE & PvP Balance

The Diablo III balance talk is back yet again and this time Bashiok had a few more words on the always present issue of PvE and PvP balancing. He said, on the note of balancing PvE and PvP separately, it’s something they want to largely avoid. We do have the ability to keep separate functionality, but we want to try to avoid big differences that make it feel like two different games when you play PvE and PvP.

One area where things work differently, and they think it’s ok, is in the case of Crowd control, like stuns, snares, slows, etc. The duration of these skills is fairly significantly reduced when used against players, however, that same reduction in effectiveness is also see in the PvE game when it comes to unique/champion/boss monsters. So, it’s not only a jarring difference, it’s also actually experienced in PvE. This is very similar to how World of Warcraft does it, and, I would not be surprised if we see something like diminishing returns come into play at some point…

Bashiok says that the bottom line is that they’ll have to wait and see but, balancing them separately is something Blizzard has the ability to do if needed but would prefer to largely avoid. It is, as usual, great to see so much thought going into all of this and, well, as with the whole art controversy thing, I think issues like this are safest in the hands of the guys at Blizzard. The only thing we will need to worry about is getting some sleep once the game hits. Read more about all of this balance talk below!

Blue on Balancing PvP and PvE Separately – Diablo INC Gamers

Combat & Weapon Choices

 A fan recently started a post up on the official Battle.net forums saying that he, or she, heard that all characters, creeps and monsters have a 95% flat chance to hit, then asking whether there would at least be traits to influence these percentages because he could well see a Demon Hunter or Monk avoiding more hits… Lucky for us, Bashiok couldn’t let that question go without an answer, so here it goes.

He let the fan, and indirectly all of us know, that there is no stat to modify an enemies chance to hit you, but, there is a Dodge stat. It’s only given in small amounts through traits, and potentially some specific items. With Dodge, an enemy could still “hit” you, but you dodge the hit negating the damage entirely. He says that it is a stat that’s being controlled fairly strictly, and as the poster said is probably going to be more appropriate for some classes (ie monk), while others may instead have more in the way of damage mitigation. Blizzard don’t intend for Dodge to overcome the need for damage mitigation through Defense and related damage reduction stats, even for the classes that have more of it available to them. Well, while that definitely answered everything, the poster wanted more, as any good Diablo fan should.

Next up he asked a quick question about rune swapping that didn’t really yield any new information and lastly, a very good question that I am glad was asked! He asked whether all the weapon types would actually be useful in Diablo III, unlike in Diablo II where some were hands down better than others.

In response, he was told that Blizzard are spending plenty of ‘thought cycles’ to ensure weapon choices are indeed choices, and not determined by a clear cut strength to go for one over another. Traits and skills obviously play a part in weapon choice as there are traits that offer bonuses while using a specific weapon type, and some skills favor certain types of weapons. As far as the base benefit of simply carrying around these weapons, yeah the bonuses associated between two weapons over one weapon are being kept in mind. Staves and 2-handers can have bigger and more powerful affixes than are allowed to generate on 1-handed weapons, for example. Equal amounts of sockets. That kind of thing. What else can I say, I am glad they are catering for all the styles and preferences out there. I, personally, have not yet even made my mind up about which class I want to play, let alone the weapons they will use. I will need to think long and hard on all of this.

If you want to read more about all of the aforementioned news, check the links below for all of it!

Blue on Combat, Rune-Swapping, and Two-Handed Weapons – Diablo INC Gamers

Looking_for_Baal_by_choboroy

Fan Art Watch

Time for the next two Fan Art Watch posts! Oh my, is there a lot of good stuff to look at this week! First up, in Fan Art Watch #80, we have 5 new pieces from the Diablo 1 / 2 gallery over at Diablo INC Gamers. My favourite of the lot has got ot be the Hydralisk-like version of the demon in ‘Looking for Baal?’ by Choboroy. Quite a frightening looking baddie, to be sure. After that we have 4 different, and I really do mean quite different, realistic, funny, colorful, they’ve got it all covered and definitely deserve your views!

In Fan Art Watch #81, Flux gives us a couple of new Sorceress images while apparently warning of a lot more to come! I don’t think anyone would really complain about any Sorceress fan art at all as most of them really do look quite good. Check all of that out below and be sure to leave those comments of appreciation.

Diablo Fan Art Watch #81: Weekend Sorceresses – Diablo INC Gamers

Diablo Fan Art Watch #80: Duriel – Looking for Baal? – Diablo INC Gamers

DiabloCast: Epsiode I

After the apparent success of Force’s Purgatory episode recently posted on Diablofans.com, it seems like the two have teamed up yet again, this time bringing us the first episode in a new series titled DiabloCast. In this promised weekly podcast they plan to discuss all the happenings in the world of Diablo for each week. The first episode clocks in at around 25 minutes and I guess is worth the watch if you want a different perspective on everything that’s happening in the news. Check it out on YouTube or over at Diablofans.com!

DiabloCast: Epsiode I – Diablofans

Diablo 3 – DiabloCast: The Diablo 3 Podcast – Episode 1 – YouTube

Diablo 3 Smalls

Diablo III Smalls:

Poll: Who is Your Favorite Character? – Diablofans

A DiabloFans Editorial: The Guiding Parchment – Diablofans

http://diablo.incgamers.com/blog/comments/no-d3-pax-east/ – Diablo INC Gamers

 PAX East Panels on Being a CM,  Facebook, and Working for Activision – Diablo INC Gamers

Questions & Answers:

Q: What is the next big event you guys will be at to talk about Diablo 3? – Scyberdragon
A: We haven’t announced any events except BlizzCon. But if we do we’ll definitely be on the tweeterspace letting you know. – Diablo

Q: How’s the Gargantuan for the WD looking? – MultiKillGaming
A: Amazing. Almost too cool to be a class skill. – Diablo

Q: How are the bosses coming along? Are they all as awesome as the Siegebreaker, or *gasp* awesomer? – Vulcaino
A: Way awesomer. – Diablo

Q: Say I found an item in D3 that pwned, then it was nerfed in a patch. Would I still keep that pre-patch item? Or would it disappear? – AcidReign87
A: You’d keep the item of course. It would simply be changed to reflect the alteration made to it in the patch. – Diablo

Q: When you say 18 sets you mean 18 different boots, leggings,etc? And does that 18 include unique armor or are they totally different? – Theeliminator2k
A: They’re visual tiers of gear, not actual specific items by name and stat. It’s the same as Diablo II, but more and better. – Diablo
A: To clarify, there are 18 complete tier looks. Complete. 18 individual looks for each item slot. – Diablo

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Starjeweled Banner

Starjeweled

This is the first of my previews, or play-throughs, rather, of the new and exciting Official Blizzard Custom Maps for Starcraft II. I’ve included the description of the map below along with the embedded video, enjoy! (The only sad part is that this reminded me of how bad I was at Bejeweled!)

Category: Puzzle/Strategy
Mode: Solo vs. A.I., Co-op vs. A.I., Player vs. Player
Players: Up to 4 (1v1, 1v1 A.I., 1v2 A.I., 1v2, 2v2, 2v2 A.I., etc.)

StarJeweled focuses on matching groups of jewels according to color and strategically selecting StarCraft II units to overcome an opponent’s forces and destroy their base. StarJeweled can be played several ways, including cooperatively against the A.I. or competitively against other players.

Each successfully matched jewel combination provides a burst of energy; the larger the jewel combo, the bigger the energy burst. This energy can be spent to train a variety of StarCraft II units, including zealots, banshees, and ultralisks, which will help you eliminate your opponent’s defenses. You can also use energy to cast spells that heal friendly targets and do damage to enemy units. To activate a unit or spell once you’ve gained enough energy, simply click on the corresponding icon located beneath the jewel board.

Since the goal of StarJeweled is to destroy your opponent’s base while protecting your own, you’ll want to choose which units you purchase carefully. StarJeweled is not just about matching as many jewels as possible, but also managing your energy efficiently and understanding how the units in the game counter each other. If you’re unfamiliar with all the units’ strengths and weaknesses, each unit’s tooltip (which you’ll see by hovering over its icon) includes a list of what it’s strong against and what it’s weak against. Use this knowledge to use your advantage, and pay attention to what units your opponent is building.

A game of StarJeweled consists of five rounds. Each round will continue until one player’s or team’s base is destroyed. Take out your opponent’s base in three out of the five rounds and you win!

StarJeweled Bugs and Feedback

Keep checking back here for more! 😀

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STRENGTH. UNITY. VICTORY.
Outstanding work, recruits! With your contributions to the Dominion war effort, our supremacy in the sector is assured. The empire’s citizenry can breathe a sigh of relief, thanks to your courageous sacrifices. The final reward has been unlocked, and along with the lore bridge videos, it should help tide you over until the release of StarCraft II: Wings of Liberty on July 27. Congratulations on your achievement. Dismissed!

Blizzard’s Join The Dominion campaign has just come to an epic conclusion with the release of a new trailer for Starcraft II: Wings of Liberty. The trailer is named ‘Ghosts of the past’ and seems to focus mostly on the past – duh – of Sarah Kerrigan, Jim Raynor and Valerian Mengsk. The video is amazingly well done in all regards – Amazing voice acting, great CGI and it manages to convey enough story and feeling to get anyone hooked – I think, after seeing that video, anyone that says they don’t feel sorry for what happened to Sarag Kerrigan would be lying. See the trailer below, brace yourself.

I actually recommend not watching it here and rather checking it out in HD on YouTube!

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I’ve been sitting on this for a few days now, but I decided to post it since I saw it his on the cover of their April  2010 magazine issue. (You are meant to buy the magazine, get the link from it and then enter the competition.) I always knew that Starcraft II was big in Germany, but this came as quite a shock to me. A give-away of 500 beta keys… That’s amazing. I am really impressed by GameStar.de. This is huge for the SCII community and they must have gone to a ton of effort to make something as big as this possible. They run a great site (Assuming you can read German) with tons of information, previews, reviews, videos, downloads, you name it and it’s there! It’s all linked to their magazine available in Germany and other parts of Europe.


Click for full size.

For those of you that can’t read German I’ve translated the competition entry form and the rules/regulations of it below,  ‘continue reading’ to see all of that. Enjoy! I urge you all to check GameStar.de out if you haven’t already. It’s always good to support people that do things for our community!

Link to the entry page : http://www.gamestar.de/extras/keys/starcraft2/

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The notes for the Starcraft II beta patch 7 have emerged. This is quite a small patch compared to the previous one. Some nice changes for Terran in this patch. The Missile Turret and Thor Anti-Air ‘buffs’  will definitely help against those pesky zerg and their Mutalisk harras! Nice solid buff on the Banshee health.

Just a few more small changes to the other races. The expected nerf of the Psi Storm and a bit of a damage reduction on Broodlords. Protoss towers health and shields slightly buffed, they were slightly under-used compared to the other races static defences. I guess none of the Zerg players will really complain about the changes to the crawlers. I am sure they will find something else to cry about soon!

All in all a pretty small patch. Is that really a bad thing? 😀

The patch should go live on the servers soon. Continue reading to see full patch notes below.

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This is a very special episode of GosuTV as you have the chance to win a StarCraft 2 beta key. New strategies are discussed and we take a closer look at some more maps.

For all the die hard Starcraft fans out there yet to get a key, GosuGamers.net have a nice little competition running at the moment giving people the chance to win one of 10 Starcraft II beta keys! All you have to do is watch GosuTV episode 2 and complete the crossword puzzle provided. Don’t get happy just yet, it’s harder than it sounds. (Great fun too!) I’ve included a couple of links to the episode and watch carefully because hints will be given throughout the show. Good luck! (I can’t put flash videos on WordPress)

You have till the start of April to send them your answers. Be sure to read the rules on their site and comment on their video with your thanks! 😀

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Patch 6 is here! There were quite a few interesting changes in this update. Overall Terran seems to have gotten the most attention here. They are slightly less dependent on gas now, with the gas cost of Vikings, Ghosts, and Tech Labs reduced. (As a Terran, I love these changes.) The Ghost change seems overshadowed by this though :

* EMP Round radius decreased from 3 to 2. (It really is quite small now 😦 )

Solid nerf to the EMP rounds, should make the games against Protoss more challenging though! Another reduction that I am quite sure many Terran players will be cursing soon enough is the change from 60 to 45 health of the SCV. (Probably done due to the ease at which Terran players could rush Protoss with Marines/SCV’s)

Protoss got a few small changes along with a Zerg nerf to Roach burrowed regeneration and baneling damage vs. light armor. There are some visibility changes to the Zerg creep aswell. (My section on Zerg and Protoss changes is smaller, that is because I don’t like them.)

Overall quite a big patch with a few interesting changes! ‘Continue reading’ below to see the full patch notes and  keep checking back here for more SCII news!

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