Posts Tagged ‘Editor’

Darkspore Logo

Watch in HD! Remember to like it, favourite it, share it and subscribe! ūüėÄ

I take a look at the the DarkSpore beta and what’s going on with it! So far it seems like a lot of fun and I am really enjoying it. I hope you do too! ūüėÄ


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Darkspore Logo

Watch in HD! Remember to like it, favourite it, share it and subscribe! ūüėÄ

I take a look at the the DarkSpore beta and what’s going on with it! So far it seems like a lot of fun and I am really enjoying it. I hope you do too! ūüėÄ


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Holiday Contests

Holiday Dessert and Card Contest Winners Revealed

The 2010 holiday dessert and card contest winners have been revealed! Blizzard have invited us to take¬†a look at the delicious, comical, and sentimental work of¬†our community peers. There really are some amazing pieces of work in the¬†desert contest, and some that do indeed look quite delectable. With the holiday card contest the entrants also got quite creative and¬†all the winning entries are definitely worth checking out. There are too many to even begin to list here, so, do yourselves the favour of checking it out below, if only as a reminder of how great the holidays were with Blizzard by our side and in our life, awww. Enjoy! ūüėÄ

Blizzard Holiday Desert Contest 2010 – Blizzard Entertainment

Blizzard Holiday Card Contest 2010 – Blizzard Entertainment

World of Starcraft? Why Not!

The amazingly versatile and powerful map editing tools that came with StarCraft II have been used to create many things, but none have gone as far as to try to turn StarCraft II into an MMO. Untill now, that is. The video embedded below is of the pre-alpha version of World of Starcraft in action. Yes, this map, or mod, as it may well be called, is still incredibly early in development, but it does show a lot of promise and it is clear that the guys making this have gone to an extreme amount of effort. There’s a lot of information to be found about the mod on the World of Starcraft forums, including the team’s ideas for new class abilities, development progress and other much more, check it out! (And no, this is by no means official, just fans having fun!)

World of Starcraft Forums РWorld of Starcraft

Tournament & Event News

Tournament & Event Smalls:

GoOdy Wins Go4SC2 #73 РMyM

Elfi Wins Zotac-Cup #39 РMyM

Elfi Wins Competo Cup #24 РCompeto

Underdark Wins Craft Cup Lite #31 РCraftCup

White-Ra Wins Take’s HomeStory Cup¬†– MyM

Naniwa Wins TS TL Open #9Qualifies For TSL3 РTeamLiquid

GSL News – Round of 8

The GSL is entering a quite exciting stage now, the round of 8 is underway and, well, things are getting just a little crazy. In the first play day of the round of 8 Former GSL Champion, NesTea, and clanmate Mvp both took their opponents, choyafOu and Tester, down with an impressive 3 to 0. The next play day is actually happening on Wednesday, yes, that soon. IdrA vs Jinro and MarineKing vs NaDa, definitely not to be missed! You can read all about the passed and upcoming days in the GSL below along with all the Code-A action. Enjoy! (I will add the results for the second day of the Code-S round of 8 as soon as they are available)

[R&S] GOM Code S/Code A Jan 2011 РTeamLiquid

[GSL] Code S Ro8: Day 1 РTeamLiquid

[GSL] : Jan Code A Ro8 РTeamLiquid

There is also, as you can well expect, a lot of hype for the IdrA¬†vs Jinro games, read all about that, courtesy of SK Gaming,¬†below! ūüėÄ

Monster Movie: Jinro vs. Idra РSK Gaming

IEM European Championship: Kiev

Twelve top-tier European StarCraft II players will be attending the Intel Extreme Masters European Championship Finals event in Kiev, Ukraine this weekend. These fierce warriors have already fought their way through the preliminary group stage, rising to the top of their groups with their superior strategies and prowess ‚Äď now, can they make it to the World Championship, that is the question! With a $18,000 in prize pool, and the chance to advance to the World Championship which takes place in the coming months, there really is a lot to play for this coming weekend. I won’t even bother mentioning any of the big name European players that are competing because, well, they are all there.

In addition to all of this Blizzard will have dedicated computers set up with StarCraft II: Wings of Liberty and World of Warcraft: Cataclysm for you to play, so be sure to join them there. Lastly, it seems like TheLittleOne from Team Liqiud is set to be helping out with the shoutcasting on the weekend, too. It all sounds really great so be sure to hop onto the stream or check back here soon for more information!

IEM European Championship: Kiev РStarcraft II Community Site

TeamSpeak TL SC2 Open #10

The next in the series of TeamSpeak¬†TeamLiquid¬†Opens has been announced and, well the registrations are open! This one is set to start on the 22nd of January and is once again taking place on the North American servers. 100$ prize, qualification for the TSL3, djWHEAT casting it all, what’s not to like? You can find the full details of the even below, check it out!

TeamSpeak TL SC2 Open #10 РTeamLiquid

Community News

Community Smalls:

MyM Recruits Mondragon, SaSe & XlorD РMyM

ESFI interviews mOOnGLaDe РESFI World

Complexity Picks Up Suggy – Complexity Gaming

Catz Interview – Complexity Gaming

ClouD Pre-IEM Interview РMyM

Liquid Weekly #24

The next Liquid Weekly has been released, this one dubbed ‘Jinroll Imminent’ Fitting? Who knows. This week, as most before it, they have a look at the GSL¬†and their golden boy’s progress in it. They also check a few of the other big tournaments out that have been happening and treat us to an interview Mathew Peterson of TLAF, Liquid’s main sponsor. Yes, there’s some amazing fan art too. You can check that all out below, enjoy!

The Liquid Weekly #24 РTeamLiquid

Dear Day[9]

Yet another Starcraft II and Day[9] inspired song has popped up on the TeamLiquid forums. This time, instead of rap, we have an acoustic country tune. It is actually surprisingly good and well, if you have a spare moment or two you should probably give it a listen. See it above, enjoy!

Win A Trip To Korea With TL & The TSL3

I previously mentioned that TeamLiquid and their TSL3 were planning on raffling of 2 tickets to South Korea to do all manner of things, tour the oGs / Liquid House, visit the GSL, OSL and ProLeagues and spend 5 nights in Seoul. It really does sound like a dream come true for any avid Starcraft fan. So, the details for this most anticipated of tournaments are now live and everyone living outside the US is being encouraged to enter! See  the steps you need to follow to enter below and good luck!

Win a trip to Korea РTSL3 Raffle РTeamLiquid

1. Sign up for a PokerStrategy.com Account using the TL Referral Link.

2. Pass the 20-question poker quiz.

3. Request and receive the $50 offer.

4. Watch TSL Finals in April for the Raffle Drawing.

eSports Update –¬†CES 2011

The guys over at PC World have a nice article up covering some of the pro-gaming related stuff that happened at CES2011. Yes, this is the PCWorld¬†eSports¬†Update! Read up on their CES 2011 impressions, a quick Q&A with Jonathan “Jinro” Walsh from Team Liquid, and catch¬†their first thoughts on Patch 1.2 while they catch up on a few weeks’ worth of GSL games. Sure, it’s not the most in-depth of information but¬†hey,¬†there’s a bit of Day[9] in there too, so be sure to check that out below!eSports¬†Update: Q&A with Jinro, Patch 1.2, CES 2011 – PC World

Artosis Tutorial Cast

The ever busy and always knowledgeable Artosis¬†has released the first in what is no doubt a series of tutorial, or instructional, Starcraft¬†II casts. This first ‘Expert Tutorial’ covers how to stop a one basing terran¬†all-in, as protoss. The video is long and, well, informative! It definitely does what he set out to do and I can’t wait to see more from the man himself. Check it out above and let me know what you think, enjoy!

Expert Tutorial – stopping 1 base Terrans in PvT – YouTube

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Episode 3 is here! The actual recording is starting to go a bit faster, I think in a few weeks time I will definitely have the hang of all of this. I am terribly sorry about the cheesy strategy as well, I couldn’t load other replays after the beta ended. I am also working on making the next episode higher definition/better quality. I was also once again limited with time, I couldn’t fit all the news and the replay in, will see about doing something about that! I hope you guys all enjoy this episode, don’t take it too seriously! Watch it, enjoy it, share it and stay tuned for the next one.

Tales of Lumin / Starcraft Pulse YouTube Channel

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Here we go, Starcraft Pulse Episode 2 has hit YouTube! I am currently recovering from a cold and and shows a few times in the show when I nearly lose my voice, but I just had to get this show out. I tried my best to keep everything flowing. Once again I really enjoyed making it and the quality of the video and the show is bound to improve over the coming weeks. I just missed Patch 14 by about 30 minutes, sorry for not including anything about that in the Episode.

Thank you so much to everyone that watched the first episode, your support and input is greatly appreciated. If any of you run sites dedicated to Starcraft II or Blizzard, I’d greatly appreciate any exposure for the show. I am trying hard to keep it interesting and informative.

Enjoy the episode!

Starcraft Pulse: Episode 1
Starcraft Pulse: Episode 2

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The drama, oh the drama! Blizzard recently released Patch 13 for the Starcraft II Beta and in doing so ended the beta as we knew and loved it. With the fabled Patch 13 there came new features, shiny new toys for us to play with, promising map publishing, Facebook integration and apparently UDP support for better, lagless play. Instead, what these new features gave us was downtime, disconnects, an empty and utterly useless friends list and countless other headaches for players and Blizzard alike. Now I am not one to whine, but this is getting pretty ridiculous. It is near impossible to add friends with the fancy new system, it is totally useless trying to play custom games as every single one ends with someone disconnecting and the servers are being restarted or dropped every hour or two. The biggest problem here is that Blizzard is ignoring all of it, they are carrying on like nothing has happened at all, like they are still just prepping the biggest RTS release of the past decade for launch and succeeding at it. If it carries on this way I fear Battle.net 2.0 will become a monster that anyone and everyone will dread approaching. A commercialized husk of what it should have been. Over this past weekend Craftcup was cancelled due to Battle.net instability, Go4sc2 was called off due to an unworking and impossible to use server and even ZOTAC was postponed due to this bringer of doom that is Patch 13.

How’s has Battlenet 2.0 held up through the beta process?
Battlenet is actually running really well. The system has been really stable. It’s much more of a content system for us than what we had previously. Rolling out patches and all that is all-new on this system – and we’ve worked through the complexities of sorting out bugs our end in the pipeline. My feeling on Battlenet right now is that it’s very difficult to communicate to the end user how cool it will be at launch because it’s centred on P2P right now and just matchmaking.
Chris Sigarty, Blizzard Entertainment

Yeah, right.

I think Blizzard is definitely walking a¬† thin line here, if you pay a visit to the Starcraft II Beta forums you will see exactly what I mean. It is a mess. It is one big hive of seething rage and frustration. In the end, the most common answer one sees is and will be, till that fateful day of July 27, “It’s¬†only the¬†beta” and I will agree fully with that, till the¬†day of reckoning is upon them.

“But one of the things for me that has been interesting about it is that people have changed what’s crucial to an RTS – now it’s all about blowing everything [traditional] out of the water. People do crazy different things – sometimes to the level of getting away from the essence of what was established previously.
Chris Sigarty, Blizzard Entertainment

My first guess would be that¬†Blizzard removed the traditional method of adding friends to force everyone to test their new and improved method and I can most definitely understand that.¬†But it seems Blizzard is waiting till their failure is absolute before reverting back to the old method, the working method. The map publishing has also not been going too smoothly. I have yet to play a custom map on the EU servers as the feature to play them aswell as the feature to upload them as been disabled since day one. We’ve also recently been informed that the current phase of the beta may well end sooner than we had expected and that may well be a good thing too! Spending any time whatsoever on Battle.net 2.0¬†at the moment is a waste of¬†¬†time spent. My experiences with the Starcraft II Beta have been great, till recently. I am still keen to see where Blizzard goes with all these new¬†bells and whistles¬†they are so proudly adding to Battle.net 2.0. In the end I am and probably always will be a Blizzard Fanboy. These hardships they are going through are nothing but a bit of entertainment for me! Check back here soon for more on this constantly evolving topic that is the Starcraft II Beta.

See the full interview with Chris Sigarty over at CVG

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Is that time again, Patch 13 is upon us! There are some really interesting features and changes in this patch, the most prominent among them definitely being the Map Publishing and the Facebook Integration. Concerning the Facebook thing, I don’t really care too much for it, I don’t have many friends on Facebook that play Starcraft II, other than that, I think Facebook has it’s uses, gaming is not one of them. The Map Publishing is really cool and really bad at the same time. It will be nice to see the good maps, but I think the chances are good that everyone and their uncle will be uploading maps, the chances are good that the server will be flooded with lots of really, really bad maps. (With a few good ones dotted inbetween, go TD’s!) We also see the introduction of 3v3 and 4v4 (This should give our PC’s a bit of a work out)¬†and the new “Diamond League” at¬†the cost of the good old Copper¬†League.¬†¬†Nice changes if you ask me, there is always the practice league or custom games if you don’t want that, and lots of playesr have been complaining about ‘noobs in plat’ as it wasn’t really hard to get in there.

Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.

Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.

As far as Balance changes go we see a bit of Terran love, always nice! Although I don’t think Stimpack needed the reduction at all. There are other places the could have made changes instead. Zerg getting a few major changes to their ‘caster’ type units, a lot of stuff being moved around there, they obviously trying to get people to actually use the overseer and infestor (Although one sees this¬†unit often already)¬†regularly. Protoss has had some welcome changes done to the focefields, they can now be destroyed if they are walked over by a large unit. Solid nerf if you ask me! Well deserved too! Also a small nerf to the Void Ray’s range.

Overall, nice patch, lots of new stuff introduced and changed. I am keen to see how it affects the games, more Zerg and Protoss than Terran, I think. I don’t know when it will be live but if the notes are out, it can’t be that long! ‘Continue reading’ below to see the full patch notes.


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