Posts Tagged ‘Azeroth’


Hello everyone! Sorry for the slight randomness in this episode. I will definitely be trying to get the show a little more focused soon. This weekend was just a little crazy as I had to cast two full days of Starcraft II soooo my voice was a little done aswell. Still, though, I hope you all enjoy episode 2 of The Adventures of Mothgirl!

About Mothgirl:
In this show you’ll be able to hear about me and my endeavours including my show, website and any other projects I am working on. The main focus, though, will be my new World of Warcraft character, Mothgirl. She is to be my one and only forever and ever, I don’t see myself changing mains any time soon.


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Ghostcrawler Talks Tanking

Ghostcrawler Talks Vengeance

Ghostcrawler, the Lead Systems Designer on World of Warcraft had some very interesting information and explanations on the new tanking mechanic, Vengeance, in a recent blog post on the new World of Warcraft community website. Vengeance is a new passive ability that all tank specced classes receive. This ability converts damage taken into an attack power bonus to make sure that tanks can cope with the ever-increasing dps of our characters.

During the blog post  admits that as with all new mechanics and additions in Cataclysm there is a lot tweaking still to happen to Vengeance. Blizzard are still desperate trying to walk the line, trying to keep the balance between the difficulty and fun of tanking. Read the full thing below, if you’re a tank I am sure you will enjoy it!

A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, which made me realize that we haven’t done the best job of explaining to players exactly what Vengeance is supposed to accomplish.

Vengeance is a new passive ability gained by choosing one of the tanking talent trees: Protection for warriors and paladins, Blood for death knights, or Feral for druids. When a tank with one of these talent specs takes damage, she gains an attack power bonus based on the damage taken. This bonus can’t exceed 10% of her health.

Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear. Imagine a raid of reasonably geared level-85 characters. In the absence of Vengeance, the tank might generate about 50% of the damage of a DPS character. With the tank’s threat modifiers this should be sufficient for her to generate enough threat to keep her targets stuck to her (unless something unusual is going on in the encounter). The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability. Tanks will pick up some threat stats along the way, but as their survival is almost always a necessary condition for victory, they choose gear accordingly. In later tiers, instead of doing 50% of the damage of a DPS class, the tank might start to slip to 30% or less of a DPS character’s damage. Now threat becomes an issue. Threat needs to be an important part of the game — I’ll try to explain why we think so in a future blog. However, it isn’t our design intent for threat generation to get much harder in the third tier of content relative to the first.

So that’s what Vengeance is supposed to be. Here is what it’s not supposed to be. Vengeance is not supposed to solve the threat problem completely. A tank shouldn’t be able to just auto-attack and let Vengeance do the rest. Vengeance isn’t a replacement for the tank generating enough initial threat to get the targets to stick to her. She shouldn’t need to rely on Vengeance in the first six seconds of combat. It’s there to prevent the warlock from slowly creeping up on her threat in the middle of the fight. (If this has never happened to your raid, it’s possible that the huge threat transfer potential of the rogue Tricks of the Trade and hunter Misdirection masked how dicey threat really was for you, but those abilities were redesigned for Cataclysm.)  In fact, you shouldn’t need Vengeance at all in the first couple of tiers of Cataclysm content. If a lucky dodge streak causes Vengeance to fall off, and that means that you can’t generate enough threat, then either our numbers aren’t tuned correctly, or you need to L2tank.

Vengeance also isn’t supposed to make you scared to attack a tank in PvP. Tanks have enough benefits in PvP, such as being hard to kill and control, especially in Cataclysm when Rated Battlegrounds provide them with a role where they can defend flags or towers. Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on one tank, at which point someone in the group should have the ability to dispel it (Vengeance is treated as an Enrage effect for dispel purposes).

Vengeance is a new mechanic, and like many design changes, it may take some tweaking to get right. Maybe it takes too long to stack up or falls off too easily. Maybe it does too much of the tank’s job for her and ends up producing a generation of lazy tanks. Threat is a tricky thing to balance. If it’s too easy to maintain, then the tank isn’t having fun. If it’s too hard to maintain, then nobody is having fun.

Believe it or not, we want tanking to be fun.

-Greg “Ghostcrawler” Street is the Lead Systems Designer for World of Warcraft and once killed a dinosaur with a spreadsheet.
Ghostcrawler, Blizzard Entertainment (Source)

J Allen Brack Interview

The Guardian has quite an extensive interview up with J. Allen Brack, the Chief Project Manager for World of Warcraft. In the interview he discusses the upcoming Cataclysm expansion and all it entails.  Everything from leveling in the expansion to the new guild additions, subscription rates to Barrens chat. It really does cover a lot and is no doubt a must read for anyone that wants as much World of Warcraft as they can get in this time leading up to the launch of Cataclysm.

World of Warcraft: Cataclysm – The Guardian

4.0.3a Hotfixes

Patch 4.0.3a Hotfixes – Gamon & Quest Changes

As I mentioned before the next round of hotfixes have been announced by Blizzard themselves and the November 30 list of hotfixes include a few pretty interesting changes indeed. It seems like Gamon is not done for yet, he has been buffed yet again. He is now immune to all forms of crowd control, uses the abilities Charge and Battle Shout, and wrecks adversaries with his new two-handed axe. Ouch. The other big change that happened here was the reduction to the amount of experience we will be gaining from Classic Dungeons quests. I won’t be posting full patch notes here, I will however just tell you that there were a bunch of general, quest and class fixes and point you in the right direction.

 Patch 4.0.3a Hotfixes – World of Warcraft Community Site

New Battleground Brackets

Following the recent region wide battlegroup announcement it seems like Blizzard is not done just yet. There are a bunch of, in my opinion, pretty big changes that have been made to the battleground queueing. Battleground brackets now match up teams more evenly with the new brackets spanning five levels each, except the final bracket composed of level 85 players. Along with that you can now enter Arathi Basin at level 10 along with Warsong Gulch. Eye of the Storm on level 35 and Alterac Valley on level 45. Strand of the Ancients on level 65 and Isle of Conquest on level 75. Lastly, you can only join Twin Peaks and the Battle for Gilneas on level 85. Great changes if you ask me. Definitely going to make things a lot more fun while leveling and I really think having the brackets smaller will also make the games a lot more fun to play. See the full changes below!

New Battleground Brackets – World of Warcraft Community Site

The uneasy armistice between the Horde and Alliance is steadily cracking beneath the strain of Deathwing’s devastating return and the Shattering of Azeroth, heralding a new era of bloody conflict.

The clash between the factions has also never been so hotly contested:  Battleground brackets now match up teams more evenly.  The new brackets span five levels each, except the final bracket composed of level 85 players:

10-14               30-34               50-54               70-74

15-19               35-39               55-59               75-79

20-24               40-44               60-64               80-84

25-29               45-49               65-69               85

Fighters can also join the battle in Arathi Basin, Eye of the Storm, and Alterac Valley at an earlier level than ever before:

Level 10 – Arathi Basin and Warsong Gulch

Level 35 – Eye of the Storm

Level 45 – Alterac Valley

Level 65 – Strand of the Ancients

Level 75 – Isle of Conquest

Level 85 – Battle for Gilneas and Twin Peaks

These changes should offer players a more consistently competitive experience in the Battlegrounds as their characters level, as well as provide for more exciting PvP conflict than ever before.  Are you eager to try 35-39 Eye of the Storm?  How about 45-49 Alterac Valley?  Perhaps you’d like to cut your teeth on a 10-14 Arathi Basin.

Let us know what you think in the comments!

Classic Dungeon

Classic Dungeon Level Changes

If you haven’t noticed just yet, the levels of the dungeons in the old world have been tweaked a little. It is in fact not a coincidence that you can now do Scholomance on level 38 or Stratholme on level 46. So to help us prepare for leveling those Goblins and Worgen, Blizzard have given us a rundown of all the instances and their respective levels. So you can read about all of that in the official post below.

The Cataclysm has wrought changes to many facets of Azeroth and the dungeons found across the world are no exception. As many of the zones throughout the world now have new level ranges, the dungeons within their borders have been adjusted to match, and the items that drop within those dungeons have had their stats changed accordingly.

Here’s a list of all 1-60 dungeons and the level range at which each should be explored, followed by the minimum level required for entry in parentheses.

In order by minimum level to enter.

  • The Deadmines – Level Range: 15-21 (10)
  • Ragefire Chasm – Level Range: 15-21 (10)
  • Wailing Caverns – Level Range: 15-25 (10)
  • Shadowfang Keep – Level Range: 16-26 (11)
  • Stormwind Stockade – Level Range: 20-30 (15)
  • Blackfathom Deeps – Level Range: 20-30 (15)
  • Gnomeregan – Level Range: 24-34 (19)
  • The Scarlet Monastery – Graveyard – Level Range: 26-36 (21)
  • The Scarlet Monastery – Library – Level Range: 29-39 (21)
  • The Scarlet Monastery – Armory – Level Range: 32-42 (21)
  • The Scarlet Monastery – Cathedral – Level Range: 35-45 (21)
  • Razorfen Kraul – Level Range: 30-40 (25)
  • Maraudon – Purple Crystals – Level Range: 30-40 (25)
  • Maraudon – Orange Crystals – Level Range: 32-42 (25)
  • Maraudon – Pristine Waters – Level Range: 34-44 (25)
  • Uldaman – Level Range: 35-45 (30)
  • Dire Maul – East – Level Range: 36-46 (31)
  • Scholomance – Level Range: 38-48 (33)
  • Dire Maul – West – Level Range: 39-49 (34)
  • Razorfen Downs – Level Range: 40-50 (35)
  • Dire Maul – North – Level Range: 42-52 (37)
  • Stratholme – Main Gate – Level Range: 42-52 (37)
  • Zul’farrak – Level Range: 44-54 (39)
  • Stratholme – Service Entrance – Level Range: 46-56 (41)
  • Blackrock Depths – Prison – Level Range: 47-57 (42)
  • The Sunken Temple – Level Range: 50-60 (45)
  • Blackrock Depths – Upper City – Level Range: 51-61 (46)
  • Lower Blackrock Spire – Level Range: 55-65 (48)
  • Upper Blackrock Spire – Level Range: 55-65 (48)

Daxxarri, Blizzard Entertainment (Source)

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The first episode of The Adventures of Mothgirl is up! This was a sort of spur-of-the-moment thing for me as I decided I wanted to talk about stuff and didn’t quite know how or where. I could not possibly fit any more talking in my show, so, I took the natural next step, make another show!

In this show you’ll be able to hear about me and my endeavours including my show, website and any other projects I am working on.  The main focus, though, will be my new World of Warcraft character, Mothgirl. She is to be my one and only forever and ever, I don’t see myself changing mains any time soon. I will be getting some interesting footage up soon, this first episode was more of an introduction than anything.

So as I mention in the first episode, this might not be for all of you. If you don’t like me or don’t want to hear me ramble about things then you might well not enjoy this as much as others. If you have some time and an inclination to hear a bit more, though, be sure to check it out!

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Starcraft Pulse

Here we go! Pulse Episode 31 is finally done and up! I once again messed up with the camera / view a bit this week but hey, I am trying new things! Sooner or later I will get it all perfect and everyone shall rejoice! For now, though, enjoy the Warcraft and Diablo News!

‘Continue reading’ for a full list of episodes and extras!


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The Shattering – This Week!

It is nearly time, we are mere hours away from The Shattering and the changing of Azeroth that will be forced upon us. It looks like a new patch will be hitting the live servers this week, so, you had best get your affairs in order! If you are trying to finish up some last-minute achievements, have one last look around and say goodbye to the old zones or have one last go at those Zul’Gurub mounts, now is your chance. Now is your very last chance.

Deathwing’s return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.

All the information and the official patch notes can be found below, along with a few extras that you might be interested in!

Instead of talking about, listing or linking the full patch notes, let’s rather look this handy little list covering all the Yay’s and Nay’s for The Shattering.

What is not in:

  • Creating worgen/goblin characters
  • Worgen/Goblin start zones
  • Archeology
  • Professions past 450 (Illustrious Grand Master)
  • Guild leveling
  • Guild achievements
  • Eastern Kingdoms/Kalimdor flight
  • New Zones (80+)

What is in:

  • Portals in Dalaran/Shattrath Removed
  • Class trainers in Dalaran where portals once were
  • New race-class combinations (excluding worgen/goblin)
  • New Gnome/Troll starting areas
  • Changes to existing zones
  • New Cataclysm load screens
  • New Cataclysm intro cinematic
  • New Cataclysm login screen
  • New music
  • City Quartermasters, with rep tabards
  • Bug fixes, including a now fully working Deathy
  • Class balancing and changes
  • Druids, paladins, priests, and shaman will have their talent trees reset
  • Experience required to gain levels 71 through 80 is being reduced by 20%
  • New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)
  • Zul’Gurub is now a leveling zone. (Mounts removed along with various others)

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/un…testrealm.html

Lastly, another small piece of information we’ve received is that all our rested Experience will be removed at Cataclysm’s Launch, so don’t worry too much about sitting in that Inn or Capital City for too long!

Rested experience will be reset at launch. You will start at 0 rested.
Valnoth, Blizzard Entertainment (Source)

Out With the Old: Major Quest Changes Inbound

Lastly lastly, Blizzard have an interesting post up detailing all the new changes to the old world content. In the wake of Deathwing’s devastation, adventurers, all of us, will be summoned to embark on new quests from levels 1 to 60 in these transformed territories — and with so much new content to be found on these original two continents, many original quests will no longer be available after the shattering occurs. These quests will automatically be removed from your quest log, while any quests you’ve accepted that still exist in Azeroth will remain in your log.

In addition, the Loremaster achievements are being redesigned slightly to make them easier to track. Rather than having players complete a huge number of quests throughout a single continent you will instead need to complete a set number of quests in each zone. Once you’ve earned the achievements for each listed zone on a continent, you will then be awarded the Loremaster achievement for that continent. For those who do have Loremaster of Kalimdor or Eastern Kingdoms completed already, you can still go back and get the new achievements for questing in individual zones on those continents

Major Quest Changes Inbound – World of Warcraft Community Site

Survival Kit

Elemental Invasion Survival Kit

Azeroth’s capital cities, once bastions of trade and commerce, are now under siege by forces from the Elemental Planes. While faction leaders have recently established Evacuation Portals throughout each city, allowing concerned denizens to safely escape before the next full-scale invasion occurs, Blizzard understands that accidents can still happen. In the event of an emergency, for example, you may become trapped, separated from your evacuation party, or be otherwise unable to reach a secure location.

So, to ensure that you’re adequately prepared for this worst-case scenario and can survive until reinforcements arrive, they have created a list of items to include in an Invasion Survival Kit to help you withstand the wrath of the elements. You can find that rather humorous and no doubt critical list of items below, enjoy!

Elemental Invasion Survival Kit – World of Warcraft Community Site

Pilgrim's Bounty

Pilgrims Bounty

Back to the present for just a second here, Pilgrims Bounty has started on the live World of Warcraft servers and well, everyone is hard at work cooking and sharing the loving.

The festivities actually started this past Sunday, November 21, and continue all the way through next Saturday, November 27. So if you want to try your hand at cooking, hunt down a wild turkey with friends, or throw tradition to the wind and participate in an all-out food fight. There is most definitely fun to be had for everyone!

Remember, though, this is the holiday that makes leveling cooking drastically easier – and don’t forget to get your Plump Turkey pet and Pilgrim Title! You can see full information on quests, achievements and everything else about Pilgrims Bounty below at Wowhead or WoW Insider. As I always mention this, you can also see a couple of cool screenshots and the likes at the official World of Warcraft Community site’s post, enjoy!

Pilgrim’s Bounty Has Begun! Get Your Pilgrim Title! – Wowhead

The OverAchiever: Guide to Pilgrim’s Bounty 2010 – WoW Insider

Mark Your Calendars: Pilgrim’s Bounty – World of Warcraft Community Site

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Azeroth CakeI don’t even know where this came from but its cute and I want it!

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Cataclysm Archaeology   

Archaeology allows you to discover valuable treasures and learn ancient lore of the world.    

So in my travels around the newly ravaged Azeroth I have come across an interesting new profession, Archaeology! This post will cover everything I know about this interesting and exciting new profession. I am going to be updating the post and the maps in it as often as I can. Any help is appreciated! If I missed something or if you have any digsites/fossil fields to add to the map, feel free to comment below and let me know!     

A quick mention: The guide is out of date, I know. I will be working on it soon and just getting all the new information in here. Keep checking back!

Firstly, you can find the FAQ and maps at the bottom of the post. (Check them both out!) You can read the full, official, announcement of how the profession works below. You can find a link to this post in the sidebar of my site. I will be updating this regularly! Below that you can find a little explanation of my own including pictures, maps and I will even be adding a video soon explaining it all.     

How Archaeology Works – By Ghostcrawler   

Cataclysm Archaeology Guide And Preview on YouTube  

For those of you too lazy to read the entire post, we’ve got you covered! Sit back and enjoy the Cataclysm Archaeology Guide And Preview on YouTube.  


If you liked the video please subscribe! Be sure to check out the latest Pulse episodes over at Tales of Lumin on YouTube as well. Help me help you! 

Where Do I Train It?  

Train Archaeology


Ironforge (Hall Of Explorers)
Stormwind (Royal Library)
Darnassus (
Exodar (Vault of Lights)
Orgrimmar (The Valley Of Strenght)
Thunderbluff, (The Elder Rise) 
Undercity (The Magic Quarter)
Silvermoon City (Royal Exchange)
Dalaran (The Legdermain Lounge) 
Shattrath City (Lower City) 
Survey Skill
How Do  I Use It?
Head to a dig site. There are always 4 per continent. (Kalimdor, Eastern Kingdoms, Outland, Northrend) They don’t despawn untill you survey them completely. (Usually about 3-4 times per site or field) See an example below of what they look like.
World MapBig Map Fossil Field or Digsite
  Area Map
(Some maps are not yet complete and may not have the highlighted area)Digsite Or Fossil Field
At the site/field use your survey skill. (Found in your spellbook under the professions tab) Using this will spawn the Archaeology Tripod that points in the direction of the artifact/fossil you are looking for. It has a little light that will show the distance to said artifact/fossil. See below for more!

Archaeology - Red Light      

Archaeology - Yellow Light      

Archaeology - Green Light      

After doing that and finding the location you will see one of the following types of Artifact / Fossil Fragments spawn on the ground. They scale with level and initially there are four basic usable ones. While you can survey and gather them all, you can’t use the others untill you get your skill high enough. See below. (There is no word on Ogre yet)
Night Elf, Troll, Dwarf and Fossil can be used when training the skill.
Draenei and orc require archaeology skill 300.
Vrykul and nerubian requires skill 375.
Tol’vir requires skill 450.


Night Elf      










Basic Races  

Common Artifacts  

Rare Artifacts  

Completed Artifacts  

Those extras that you find while surveying (Troll Tablet, Highborne Scroll, Dwarf Rune Stone, etc.) will also come in handy if you know where to use them. They make that research go quite a bit faster so use them when you can. Keep in mind that the slot is only available on certain items and will not always be there. See below!  

Archaeology Extras  

I have started adding a few questions here that I have been asked over the past week or two. I will be updating this as I go along. I am also working hard at getting the maps updated again, check back soon! (If you have anything to add, let me know!) 

Frequently Asked Questions 

Q:What are the Troll Tablet, Highborne Scroll, Dwarf Rune Stone, etc. used for? 

A:You can use these to make that research go a bit faster. (See above) There is a slot that appears on some of the artifacts that need to be solved that you will be able to place one of these in. Once in it will add a set number of ‘fragments’ to the research, thereby making it easier to solve! Keep in mind that the slot is only available on certain items and will not always be there. 

Q:Should I save fragments till my skill is at 100 and then start solving those artifacts? 

A:I think that generally it would work out better if you do. You stop getting those skill points from Surveys at around 100 Archaeology Skill so after that it’s just those solves! 

Q:How do I get the fragments I want? I want Tol’vir but I never get sent to Uldum.  

A:Luck! That is one of the harder parts of Archaeology. You just need to keep surveying, clearing those digsites or fossil fields and hoping the ones you want will spawn after you clear the others. 

Q: Why are there no digsites or fossil fields in Elwyn, Durotar, Eversong, Azuremyst Isle, Teldrassil, etc?  

A: You can only train the Archaeology Skill at level 20. You won’t find those fragments in the low-level starting areas! This also makes it easier for the level 80’s picking it up to start off in the higher level areas instead of trekking all the way to the starting zones.  

Q:Do the digsites ever change or cycle? Will they stay the same untill I survey them completely? 

A:They won’t change untill you survey them completely. (Unless Blizzard decides otherwise) I have had patches been applied to the servers, restarts and shutdowns, but the sites stay the same! So if there are ones you don’t like just go survey them and get them out of the way! 

Q:What’s this talk about Triangulating to get to your fossil or artifact?  

A: While the triangulating method is cool and all and might well be useful later on, I just find that, more often than not, it ends up being easier just looking which direction the scope is pointing and following it based on the distance. You can use your mount to skip the longer red distances and after a bit of practice you will be able to do it quite effectively in 3 or less Surveys.  

Q: Are there set spawn points for artifacts or fossils within the digsites or fossil fields?  

A:Yes, that seems to be the case! That means after doing this for quite some time the chances are good that you will be able to know quite a few of the spawns and speed up the Surveying process a lot.  

To help you all make your choices of which digsite / fossil field to pick I have created a map showing where exactly you will find which artifacts or fossils. So should you want to quickly power your way to the cute little Fossilized Hatchling, this is where you’ll wanna look! The map has a legend showing which colors belong to which races. Enjoy!     

Eastern Kingdoms Cataclysm Archaeology MapClick for full size  

Click for full size  

Outland Archaeology MapClick for full size   

Cataclysm Northrend Archaeology MapClick for full size   

Last Map Update: 16 October, 2010. Updated the Outland Map. Working on a few more soon, been really busy!   

The higher you level your skill the better the items you will receive, obviously. There are a couple of Epic level 85 Bind on account items to be found as well as a few mounts, pets and other interesting things. See the posts over at MMO-Champion or World of Raids for more on that.     

Keep checking back here for updates and don’t hesitate to comment if you have anything to add. Feel free to link or use the maps anywhere you like but please refer or link back to my site if you do! 😀  


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