Posts Tagged ‘Art’


Facebook Like Updates

Blizzard’s Diablo fanpage on Facebook rolled past the 650,000 ‘likes’ mark recently and, needless to say, we were rewarded with a new piece of artwork and a screenshot! The artwork given is a concept of the mischievous looking Treasure Seeker. This artwork wa done by Vic Lee and he’ll randomly and rarely appear in dungeons, but when he does you’ll want to beat the candy out of him as he’ll drop progressively better loot with each hit. Don’t let him escape! The image is really cool and, if you’re interested in reading more about this most cunning of creatures, you can do so below at the Diablo INC Gamers post!

The screenshot is of a male monk and a trio of fallen shaman and this screenshot seems to have been taken mere seconds after the previous monk shot we were rewarded, the one with the poisonous cloud of gas. A pretty cool shot and a lot of carnage, check it out in full size below!

The Diablo Facebook Ransom is Paid: Part V – Diablo INC Gamers

Diablo Facebook Fanpage – Facebook

Blues On The Treasure Seeker

As a little extra, it seems like the blue posters were more than ready to discuss the Treasure Seeker a little after these latest art updates. Bashiok let us know that the Treasure Seeker was inspired by the little bastards in Golden Axe you’d wake up to stealing your stuff and have to kick the crap out of them. Yeah, you remember those guys… He also just told us that the balance on that little menace was not tuned correctly back at BlizzCon 2010 and he was indeed dying too easily to ranged classes and casters. You can read those full interactions and everyone’s thoughts on them below!

Blue on the Treasure Seeker – Diablo INC Gamers

More Art Controversy

A keen fan, that apparently has way too much time to ponder on his hands, named Steyaertr has revived the good old Art Controversy relating to Diablo III’s new, more colorful style, by taking a bunch of clips from the old Wizard, Monk, and Demon Hunter gameplay videos and whipping them through some filters to give them a darker and in his opinion, more gothic, look. Diablo INC Gamers first reported this and said that the new look he gave the videos is in fact oversaturated and too dark to see anything at all. This is, as many of you know, not the first time that people do something like this. Over the years there have been many, many arguments and debates, many reworks of those static images and, well, just a lot of whining too. I personally I feel that most of the amazing art and texture work would be going to waste if Blizzard used a style such as the one in this video. What do you think? Do you like the visuals we’ve seen thus far or do you feel it needs that more hardcore look?

The Art Controvery Returns…? – Diablo INC Gamers

PvE & PvP Balance

The Diablo III balance talk is back yet again and this time Bashiok had a few more words on the always present issue of PvE and PvP balancing. He said, on the note of balancing PvE and PvP separately, it’s something they want to largely avoid. We do have the ability to keep separate functionality, but we want to try to avoid big differences that make it feel like two different games when you play PvE and PvP.

One area where things work differently, and they think it’s ok, is in the case of Crowd control, like stuns, snares, slows, etc. The duration of these skills is fairly significantly reduced when used against players, however, that same reduction in effectiveness is also see in the PvE game when it comes to unique/champion/boss monsters. So, it’s not only a jarring difference, it’s also actually experienced in PvE. This is very similar to how World of Warcraft does it, and, I would not be surprised if we see something like diminishing returns come into play at some point…

Bashiok says that the bottom line is that they’ll have to wait and see but, balancing them separately is something Blizzard has the ability to do if needed but would prefer to largely avoid. It is, as usual, great to see so much thought going into all of this and, well, as with the whole art controversy thing, I think issues like this are safest in the hands of the guys at Blizzard. The only thing we will need to worry about is getting some sleep once the game hits. Read more about all of this balance talk below!

Blue on Balancing PvP and PvE Separately – Diablo INC Gamers

Combat & Weapon Choices

 A fan recently started a post up on the official Battle.net forums saying that he, or she, heard that all characters, creeps and monsters have a 95% flat chance to hit, then asking whether there would at least be traits to influence these percentages because he could well see a Demon Hunter or Monk avoiding more hits… Lucky for us, Bashiok couldn’t let that question go without an answer, so here it goes.

He let the fan, and indirectly all of us know, that there is no stat to modify an enemies chance to hit you, but, there is a Dodge stat. It’s only given in small amounts through traits, and potentially some specific items. With Dodge, an enemy could still “hit” you, but you dodge the hit negating the damage entirely. He says that it is a stat that’s being controlled fairly strictly, and as the poster said is probably going to be more appropriate for some classes (ie monk), while others may instead have more in the way of damage mitigation. Blizzard don’t intend for Dodge to overcome the need for damage mitigation through Defense and related damage reduction stats, even for the classes that have more of it available to them. Well, while that definitely answered everything, the poster wanted more, as any good Diablo fan should.

Next up he asked a quick question about rune swapping that didn’t really yield any new information and lastly, a very good question that I am glad was asked! He asked whether all the weapon types would actually be useful in Diablo III, unlike in Diablo II where some were hands down better than others.

In response, he was told that Blizzard are spending plenty of ‘thought cycles’ to ensure weapon choices are indeed choices, and not determined by a clear cut strength to go for one over another. Traits and skills obviously play a part in weapon choice as there are traits that offer bonuses while using a specific weapon type, and some skills favor certain types of weapons. As far as the base benefit of simply carrying around these weapons, yeah the bonuses associated between two weapons over one weapon are being kept in mind. Staves and 2-handers can have bigger and more powerful affixes than are allowed to generate on 1-handed weapons, for example. Equal amounts of sockets. That kind of thing. What else can I say, I am glad they are catering for all the styles and preferences out there. I, personally, have not yet even made my mind up about which class I want to play, let alone the weapons they will use. I will need to think long and hard on all of this.

If you want to read more about all of the aforementioned news, check the links below for all of it!

Blue on Combat, Rune-Swapping, and Two-Handed Weapons – Diablo INC Gamers


Fan Art Watch

Time for the next two Fan Art Watch posts! Oh my, is there a lot of good stuff to look at this week! First up, in Fan Art Watch #80, we have 5 new pieces from the Diablo 1 / 2 gallery over at Diablo INC Gamers. My favourite of the lot has got ot be the Hydralisk-like version of the demon in ‘Looking for Baal?’ by Choboroy. Quite a frightening looking baddie, to be sure. After that we have 4 different, and I really do mean quite different, realistic, funny, colorful, they’ve got it all covered and definitely deserve your views!

In Fan Art Watch #81, Flux gives us a couple of new Sorceress images while apparently warning of a lot more to come! I don’t think anyone would really complain about any Sorceress fan art at all as most of them really do look quite good. Check all of that out below and be sure to leave those comments of appreciation.

Diablo Fan Art Watch #81: Weekend Sorceresses – Diablo INC Gamers

Diablo Fan Art Watch #80: Duriel – Looking for Baal? – Diablo INC Gamers

DiabloCast: Epsiode I

After the apparent success of Force’s Purgatory episode recently posted on Diablofans.com, it seems like the two have teamed up yet again, this time bringing us the first episode in a new series titled DiabloCast. In this promised weekly podcast they plan to discuss all the happenings in the world of Diablo for each week. The first episode clocks in at around 25 minutes and I guess is worth the watch if you want a different perspective on everything that’s happening in the news. Check it out on YouTube or over at Diablofans.com!

DiabloCast: Epsiode I – Diablofans

Diablo 3 – DiabloCast: The Diablo 3 Podcast – Episode 1 – YouTube

Diablo 3 Smalls

Diablo III Smalls:

Poll: Who is Your Favorite Character? – Diablofans

A DiabloFans Editorial: The Guiding Parchment – Diablofans

http://diablo.incgamers.com/blog/comments/no-d3-pax-east/ – Diablo INC Gamers

 PAX East Panels on Being a CM,  Facebook, and Working for Activision – Diablo INC Gamers

Questions & Answers:

Q: What is the next big event you guys will be at to talk about Diablo 3? – Scyberdragon
A: We haven’t announced any events except BlizzCon. But if we do we’ll definitely be on the tweeterspace letting you know. – Diablo

Q: How’s the Gargantuan for the WD looking? – MultiKillGaming
A: Amazing. Almost too cool to be a class skill. – Diablo

Q: How are the bosses coming along? Are they all as awesome as the Siegebreaker, or *gasp* awesomer? – Vulcaino
A: Way awesomer. – Diablo

Q: Say I found an item in D3 that pwned, then it was nerfed in a patch. Would I still keep that pre-patch item? Or would it disappear? – AcidReign87
A: You’d keep the item of course. It would simply be changed to reflect the alteration made to it in the patch. – Diablo

Q: When you say 18 sets you mean 18 different boots, leggings,etc? And does that 18 include unique armor or are they totally different? – Theeliminator2k
A: They’re visual tiers of gear, not actual specific items by name and stat. It’s the same as Diablo II, but more and better. – Diablo
A: To clarify, there are 18 complete tier looks. Complete. 18 individual looks for each item slot. – Diablo


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Diablo 3 Logo White

Diablo III ‘Technically Complete’

In some pretty interesting and in my opinion extremely exciting news, Mike Morhaime and Frank Pearce recently commented on Diablo III’s progress saying that the “development is technically complete”, with only internal testing and feedback left to work on. Now, all of this needs to be taken with a grain of salt, as people often over think things like this. Firstly, this quote, and all the information being talked about here, was taken from an interview that the Blizzard head honchos had with French site, Liberation.fr. So all said, information had to be translated, and, as you all well know, things are often misinterpreted and lost in the translation process. But anyway, even the crudest form of the translated information does give us some hope and what I’d call good news.

Now first, let us have a look at the question asked and answer given. (Bare in mind, the translation might well be a little off!)

Q: I suppose that you do not have a world-hysteria scoop to offer the readers of Liberation concerning the official and definitive release date of Diablo 3?
A: Alas, no. Just to confirm to you that we are full at work for the game to release this year. The development is technically completed. We are in a internal-testing and feedback-gathering phase. Yes, there are good chances of releasing before the end of 2011, but it is impossible to us, at this time, to guarantee you that.

With the help of a few, ever keen, forum members, they came to the conclusion that Mike and Frank were referring to the core engine of the game that had been completed. Now, the team can apparently focus on the content, the game world, the game rules and obviously the polish of the game. They say that to sum things up, we actually learn nothing new here and Diablo INC Gamers feels that this does seem to contradict a lot of what we’ve been hearing recently from Blizzard themselves, with the Male Demon Hunter not being complete, some runes still rough drafts and the Demon Hunter’s dual resource being more of a concept than final product. 

I guess this information and these quotes mean varying amounts to everyone out there. Sure, it’s great that they once again said that they want to release the game in 2011, but one thing I will say is that if the Diablo III team does in fact have the world complete, the story in tact, the quests where they need to be, the skills, mostly at least, working as intended, and have no plans to suddenly add another act or class to the game, then, well, that does shine some hope on our Diablo III beta plight. If all that is true the game may well be ready for us to test it sooner, rather than later, as most of the polish, balancing and all that other goodness would probably be done during the closed beta. What is also worth keeping in mind is what I spoke about a couple of episodes ago, where during the Quarter 1 Activision / Blizzard Conference Call, Mike Morhaime actually mentioned that we might well be hearing more about the Diablo III beta during their next call, happening in May. All of this does sound good and I guess we should all just hold thumbs and hope to hear more, or some clarification on all of this, soon.

Check the links below to read the full stories and let me know what you think.

Diablo III’s “development is technically completed” – Diablo INC Gamers

Diablo III Development “Technically Completed” – Diablofans

Exploiting The Magic Find Stat In Groups

A  fan recently asked a question that has, apparently, come up quite a lot over the past few months on the official Diablo III forums in discussions of Diablo III item hunting.  In short, said fan asked the following – ‘With every character getting their own drops, what’s to to prevent some players from standing in the back row and doing very little, if they’re going to share in the experience and get items anyway?’ The example provided was, what if there is one very powerful level 60 character in hell and he has 3 friends that are following him around doing relatively little work because they are in fact stacked up with Magic Find on their gear, LOTS of magic find. Will the three Magic Find characters be able to leech the drops from the powerful level 60? This is assuming that they are level 60 as well. So, said fan feels that this mechanic might well be abused, and abused hard.

Bashiok replied and he had quite a bit to say about it, starting off by saying that sure, it could be a problem, but… he claims that the entire Magic Find system, the way loot drops and all that entails in co-op play will be fairly heavily restricted to specific sources and amounts. He gave the following example, which is completely hypothetical, of course. Let’s say that the only magic find available is from placing a diamond gem in a head slot. It’s useful because of the amount it provides, but maybe other gems in a head slot provide things like bonus XP, bonus gold, etc. Then it’s not a choice of power vs. MF and building characters around the system, but a choice between interesting bonuses that will probably change through the career of a character. He then says that’s just a thought on how it could work and that it is still under consideration. Blizzard apparently likes the idea of having some way to improve your chances to find magic items, but not as a driving statistic for characters.

Lastly, Bashiok just mentions that it is definitely worth noting in this case that enemies in Diablo III are more sophisticated. You’ll find them targeting characters in your group they perceive as weaker, keeping distance, and cooperating to try to kill you and your group. So having one person run ahead to face pull everything, let alone be able to solo everything in a multiplayer game, probably isn’t going to work out too well. We can also just assume that said monsters will in fact scale, become more powerful, with each extra character in the game, so  that said having one character do most of the work just doesn’t seem that likely.

If you want to read all about this fan’s interactions with Bashiok regarding Magic Find In Groups you can check the post linked below!

Blue on MF Exploits in Groups – Diablo INC Gamers


Win Tyreals Hylt!

The guys and girls over at the Diablo Database have decided that it has been far too long since their last giveaway and oohh does that mean good things for us! So, to slake our thirst, for a little while at least, they just wanted to give us a little reward for being as patient as we are. At the same time, though, this will help us stay even more up-to-date with all the Diablo III happenings out there right now. So, what is this reward, you ask? (Yes, you Diablo guys might not appreciate this quite as much as the WoW guys out there, sorry!)

They’re giving away all 5 of the World of Warcraft digital pets to 3 lucky winners. All you have to do to enter is ‘like’ the Diablo Fan Page on Facebook and follow D3DB on Twitter! But wait, that’s not all! One incredibly lucky winner will also receive the highly sought out, extremely rare and nearly impossible to obtain Tyrael’s Hylt pet code! This pet code was a gift for attending the 2008 Worldwide Invitational in Paris and awards a Feat of Strength in-game along with the amazingly cool pet. Woah. So yes, that is in fact why this is Diablo related. For all you Blizzard fans out there, this is a must enter and you can find the full details, and links to enter, below. Good luck!

1) ‘Like’ the official Diablo page on Facebook – http://facebook.com/Diablo

2) Follow D3DB on Twitter – http://twitter.com/D3DB

3) Email contest@d3db.com with a link to your Facebook & Twitter pages, after this you’ll be entered!.

They let us know that they will randomly select 3 winners on March 15th, 2011. Winners will be contacted via their Facebook or Twitter accounts to confirm ownership and emailed the pet codes afterwards. Rest assured your Facebook and Twitter profile pages will not ever be published publicly for this contest. Lastly, the pet codes are good for European and North American players only.

Diablo 3 Database – D3DB

Diablo Fan Art

More delicious Fan Art! Yes, and there is indeed quite a load of it to look at today. First up we have Diablo INC Gamers Fan Art Watch #78. This post has two really cool pieces, one of a female monk that looks to have taken more than a bit of inspiration from the famous monk cosplayer, Christina Estrada, and secondly a really great speed-painting of an Amazon that seems to have just been in a bit of scrap. In Fan Art Watch #79 we get a look at a few pieces that were actually added to the official Blizzard gallery. Three incredibly detailed barbarians and The Butcher, which is one of my personal favourites, as it brings back a few pretty vivid memories, can be found below.

Diablo Fan Art Watch #78: Amazons and Monks – Diablo INC Gamers

Diablo Fan Art Watch #79: Barbs and the Butcher – Diablo INC Gamers

In some semi-related news it seems like that Limited Edition Diablo III Barbarian Overthrown Statue that was all the rage a while back is going on sale once more over at SideShow Toys, so, if any of you were looking to get your hands on that $300 masterpiece, now’s your chance.

Diablo III Barbarian Statue Back In-Stock – Diablo INC Gamers


Ranger Class In Diablo III? Concept Art & More!

In what I see as quite an amazing find and an even more set of images, here are a few early concepts for the Ranger which eventually lead to the Demonhunter class in Diablo III. Yes, all those guessers from a couple of months back that thought the fifth class would in fact be a ranger were right, sort of. I have to say it is really great seeing these early concepts of how the class could have looked, compared to what it looks like now. These were all taken from the blog of Phroilan Gardner, a fantasy artist who worked for Blizzard Entertainment for quite a few years a while back. He contributed a lot Diablo III concept art as well as creating a great deal of World of Warcraft stuff, too. He has since parted ways with Blizzard Entertainment and has been posting tons of cool artwork on his blog.

He lets us know that he is happy with the way that the Demon Hunter turned out and that he absolutely can’t wait to play the class, saying that in his opinion it’s the closest thing to a Gothic-fantasy styled character in the current Diablo III hero lineup. These six images are most definitely worth looking at, along with all the other amazingly well done pieces on his blog. You can find the link below, enjoy

Phroilan’s Stuff – blogspot

Skill Trees / Tiers

Bashiok recently got involved in a thread about the skill trees and tiers in Diablo III and provided a nice explanation of how they work and why they’re set up the way they are.

He starts off by saying that skills are tiered out for progression. They serve not only as a reward as you level up, but also to ensure Blizzard is not dumping the entire game on a new player. Early tier skills tend to be cheap or free to cast, and have fairly straight forward mechanics and uses, like dealing damage to enemies. As the tiers progress, though, more complex systems are introduced, avoidance, mobility, maybe skills that cost a little more, or require a bit more finesse to pull off well. Then, the end of the tiers and these are usually the biggest, most expensive, and visually impressive. The tiers do start out simply and progress toward the bigger and ‘cooler’ spells. As they should. He says that Blizzard can also design and tune the beginning of the game with the skills available in mind, which really helps to ensure those first few hours aren’t frustrating.

I guess, while all of that really does make sense, and none of it is really anything new, it is good to hear the reasoning behind them setting it up the way they do. Bashiok then carries on by saying that while he’s sure there will be builds that take all the end tier skills, people will still need to pick skills throughout the tree to create a solid character, and they’re designing the skills to ensure they can continue to be as viable as possible regardless of character level. Some first and second tier skills will scale really well and will most likely be the bread and butter skills for a number of builds.

Bashiok concluded this all by giving us a bit of repeat information – The leveling progression is designed that you’d have all your skill tiers unlocked before you finish Normal. I guess this is the kind of information that players interested in the leveling process would really want to hear. You can have a look at all the full quote and other information included below. And yes, there are even a few images of the previously revealed traits and skill trees, courtesy of Diablo INC Gamers.

Blue on Skill Tiers and Clvl Requirements – Diablo INC Gamers


Facebook ‘Like’ Updates

The ever entertaining Diablo Facebook Like Campaign has just yielded what is, in my opinion, some of the best artwork thus far. The Diablo Facebook Page hit and passed the 625,000 mark a day or two ago and we have been gifted a brand new piece of concept art and another screenshot!

The screenshot was previously released via the BlizzCon 2010 Diablo III Presskit, but it is still worth a look for those that have not seen it. The good part of this update, though, is definitely this amazing piece of the Tristram Cathedral and much of ‘New Tristram’ laid out in the distance. By far one of my favourite pieces of concept art to date and I absolutely can’t wait for more! Check both of these images out, in full size, below, and if you haven’t already, head on over to the Diablo III facebook page and give it a like!

Below is also a link to Diablo INC Gamers’ post of this update where a few questions about this new and exciting artwork are answered. Check that out, too, if you’re interested.

Diablo Facebook Page – Facebook

The Diablo Facebook Ransom is Paid: Part IV – Diablo INC Gamers

Diablo 3 Smalls

Diablo III Smalls:

Forum Watch #64: Y’all Wanna Debate? – Diablo INC Gamers

Vote: Will you play Hardcore Diablo III? – Diablo INC Gamers

Diablo III Weekly Wallpaper #84: Diablo with Light and Darkness – Diablo INC Gamers

The Dark Library #32 – Diablo INC Gamers

Blizzard’s “Anti-Modding” Stance: Another Look – Diablofans

Diablo II Season 7 Length Poll – Diablofans

ForceD3 – Purgatory Episode 5 – YouTube

Questions & Answers

Q: In game mic chat support? Will there be a Special Edition game with some extras included? Thank you for your time. – IceMan20k
A: Voice chat is a base feature of the new Battle.net platform, so it’s likely. We’ve not announced a collector’s edition. – Diablo

Q: Will gems give the same bonuses they did in Diablo 2? – illthegreat
A: No, they’re all pretty much different. Elemental damage comes from enchantments now, for instance. – Diablo

Q: Zoom. How much will we be able to zoom in D3 compared to SC2? – kiowa81
A: There’s no zoom feature planned beyond a slight perspective shift when engaged in conversations. – Diablo

Q: No zoom? then why there’s zoom in first gameplay trailer? (watch 1:27-2:23) – spareribs17
A: We did have a zoom function back in 2008. It was removed shortly after. – Diablo

Q: Has allowing 8 or 10 skills instead of 7 ever been seriously considered? 7 just seems so few to me… – yovargas
A: Of course. Everything is seriously considered. – Diablo

Q: Can runes be swapped when ever or do you need an artisan to equip/swap out runes? – Scyberdragon
A: Restrictions are likely for when/where you can change them. – Diablo

Q: Since you reworked stats to benefit all classes will gems be treated in the same manner? bc D2 gems in weapons didnt benefit casters – illthegreat
A: There is a “caster gem” for weapons. Potentially two depending on your build. – Diablo

Q: Hi, I’ve noticed two screenshots, on each of them the Barbarian looks different, In one he got warpaint in the other he doesn’t? Is it a new feature that allows you to add warpaint and/or tattoos to your character? Or has the skin of his model been changed? Personally I like the warpaint much more.
A: The barbarian will see a throwback to the classic blue war paint when equipping a specific gear set.

Q: Is it something similar to say, wearing Aldur’s on a Druid and the other class-specific sets for other classes?
A: No, it’s just the effect from the chest piece of one ‘tier’ set. Class specific items are still planned, but this would not be what it is, no.

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Cataclysm Patch 4.1

Patch 4.1 Public Test Realms Coming Soon

Patch 4.1 has been revealed! That’s right, development on the first major content patch for World of Warcraft: Cataclysm is well underway! Blizzard are currently making preparations to bring some of the initial content and updates they’ve been working on for this patch to the Public Test Realms. So, what will we find in the first 4.1 test client? Here it comes and be careful, there’s a lot of it.

The Gurubashi Tribe Persists

Firstly, Zul’Gurub, originally a 20-player dungeon released in patch 1.7, Zul’Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul’Gurub is, or will soon be, a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346, also a step up from the 329 required for the current Heroics.

The Return of Zul’Aman

Next up, another Zul in the form of Zul’Aman. Ever a player favorite, the level-70 ten-player dungeon of Zul’Aman is also being reintroduced as a level-85 Heroic five-player dungeon. Zul’Aman will be joining ZG in a new Dungeon Finder tier of Heroic dungeons, also providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic is also 346. While Zul’Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting. Also sounds good to me!


So, with the Zuls returning, the biggest question is definitely about those silly, and yes, unique mounts, that were once contained therein. Blizzard are quite pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. Blizzard said that they will reveal more about how these updated mounts can be obtained in the future.

Class Design

Now, on to the class changes we can expect in this new, and certainly anticipated, patch. While Blizzard do intend to make fewer balance changes in patch 4.1, we can still expect to find a fair number of updates. Below are just a few that they’d like to share with us right now. They ask us to keep in mind that these changes don’t encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes and these are just the big ones, there’s much more to be seen below.

  • To start, it seems like Blizzard want to do a better job of balancing the AoE power of the different damage-dealing specs, so, we can expect to see some changes to this end made throughout the testing process.
  • Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. They’ve added a replacement ability for warriors at level 83: Rallying Cry.
  • Colossus Smash now ignores 70% of an opponent’s armor, down from 100%. Blizzard are compensating Fury and Arms warriors by increasing the damage of other attacks.
  • Word of Glory: Blizzard want Retribution and Protection paladins to have reasonable healing on themselves or others, but they know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. Blizzard would rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

As I mentioned before, there is a lot more than just that, and it can all be found below. Blizzard are still hard at work on additional features, balance updates, and bug fixes for patch 4.1. They let us know that they do look forward to sharing more information with us in the days and weeks ahead as they release new content on the Public Test Realms. Until then, have a look at the patch notes that they’ve prepared thus far. As always, these notes are not final and will continue to change as they go through the iterative development and testing processes.

So if you’d like to read more about any of the stuff I just mentioned, check the post linked below. Now that the official changes are out-of-the-way, let’s get on to the good stuff.

Patch 4.1 Public Test Realms Coming Soon – World of Warcraft Community Site

Looking For Guild Feature

One change that was not mentioned in the Patch 4.1 post but was in fact in the patch notes was that work has begun on a Looking for Guild System. There’s isn’t much known about it yet and Blizzard only says that further details will be provided when they are ready for feedback. This feature was hinted at during BlizzCon last year and it’s great to see it finally implemented, sort of, at least. There seem to be a few options available but I am unsure as to how well something like this would actually work, as with the Dungeon Finder Tool, you might get stuck with people don’ t really want to be stuck with. Oh well, check it out above and read more about it over at MMO-Champion. Enjoy!

 Spellcasting Changes

Another pretty big UI related change is that spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up. I think this would probably just help people who are used to that feature from other games or feel it would make them a bit faster when playing, personal preference I guess.

Ragnaros New Model

New Models

On the unofficial changes front we have quite a few new models that were dug up by the guys over at MMO-Champion. The most talked about? Probably Ragnaros and his new, pretty pimping, gear and, um, legs? Yeah, Ragnaros is now sporting a rather out-of-place looking pair of legs, check it out above. Other than that, which is really quite enough, there are two other big ones, namely the ‘Salamander Hunter’ NPC / mob and a new mount called a  Crimson Fire Hawk. You can check all three of those out, in full size, below.

Other than all the big ones, Wowhead have an entire collection up of smaller NPC’s, pets, other random goodies and lots of kitties. All cool looking and more than worth a look!

Patch 4.1 – PTR Build 13682 – 3D Models: Ragnaros and Kitties! – Wowhead

Crimson Fire Hawk and Salamander Hunter – MMO-Champion

Lastly, you can check how sad Ragnaros looks about the addition of those legs to his previously magnificent form. Thanks reddit!


Patch 4.1 Extras

There are lots more changes that are popping up by the hour and, well, one of them is that, come the patch, we will see Battle.net account bound items that can actually be transferred to different servers. Yes, proper bind on account items, but there is no word on how this will work, or whether it will change our existing items or not. There are a bunch of new and updated icons for achievements, items and creatures, in the new PTR client, there’s some newly discovered Trading Card Game loot being added, Blizzard will be tracking your elevator deaths from Blackwing Decent, there is a lot of speculation about a new caster legendary item from the Caverns of Time that has a placeholder in the new client files, there’s a lot of new loot to be seen, all those high level items and even a new, epic, guild tabard that gives you 100% extra rep when worn. All of that and much, much more can be seen below, courtesy of WoW Insider, MMO-Champion and Wowhead, enjoy!

Patch 4.1 – PTR Build 13682 – New and Updated Icons – Wowhead

Patch 4.1 – PTR Build 13682 – Spell Changes – Wowhead

Battle.net Account Bound Items – MMO-Champion

 New WoW Trading Card Game loot – WoW Insider

Caster legendary news and speculation – WoW Insider

New pet collecting, food, drink and tabard achievements – WoW Insider

WoW now tracking your BWD elevator deaths – WoW Insider

The story moves forward – WoW Insider

New pet collecting, food, drink and tabard achievements – WoW Insider

New hydra pet available for hunters – WoW Insider

Joyland Progressing

Earlier this month I spoke about that Blizzard themed amusement park called ‘Joyland’ that was set to open in China sometime in March. Well, thanks to an article in The Huffington Post, it seems like the rumors are true and that the theme park is in fact being constructed in the Wunjin District of China. A few new photos of the park were released and I gotta say it is coming along quite nicely and looking almost exactly like the concept art shown of the park on their site. Anyway, I just thought I would mention that for all those theme park junkies out there. No, for those wondering, Blizzard still doesn’t have anything to say about all of this. If you wish to see the new images of the park or just read a little more about it be sure to check the post linked below. Enjoy!

‘Joyland’ Blizzard Theme Park Being Built In China (PHOTOS) – Huffington Post

Patch 4.0.6 Hotfixes

To stray away from that which is yet to come and have a look at what’s going on the live servers right now, a few more sets of Patch 4.0.6 hotfixes have been applied. Below you can find the lists of changes from the February 18, 19 and 22 hotfixes. The notable changes for these sets include the following: The previously proposed Dungeon Finder changes have been implemented but, some changes may yet require a realm restart. For hunters, Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200% & Aspect of the Hawk now provides 2000 attack power at level 85, these changes are set to take effect after this weekend and Demolishers were apparently respawning too quickly in Strand of the Ancients, they are now on a 20-second spawn timer. There were a couple more changes, but, it does seem like the hotfixes are getting less every week, and that’s a good thing. I guess that will only last till 4.1 hits the live servers. Read the full lists below, enjoy!

Patch 4.0.6 Hotfixes – February 22 – World of Warcraft Community Site

Patch 4.0.6 hotfixes for Feb. 18 – WoW Insider

Patch 4.0.6 hotfixes for Feb. 19 – WoW Insider

Patch 4.0.6 hotfixes for Feb. 22 – WoW Insider


Art  Updates

In some more of our favourite type of updates, art updates, we have some new Fan Art from the Warcraft Universe to drool over and a couple of updates to the official Wrath of the Lich King gallery. See my favourite above and links to the new work below, enjoy! 😀

Blizzard Art Gallery Update – World of Warcraft Community Site

Media Section Update (Fan Art) – World of Warcraft Community Site


Blizzard Comic Goodness

Blizzard challenged us, the fans, to submit our comic creations to the Blizzard Comic Contest, and the entries never fail to amuse and amaze, that much is sure. The following comic from Melissa Boston was selected as an honorable mention Blizzard’s ongoing contest. Check it out, I think it’s totally cute and well made, and keep checking back here for more!

Bonus Blizzard Comic Contest Entry – World of Warcraft Community Site

As an extra you can also check this comic out from the guys over at GU Comics about the recent debacle with the Whiptail in Uldum, quite fun! 😀

The Value of Whiptails – GU Comics

Wow Smalls

World of Warcraft Smalls:

Battleground Horde/Alliance Win Ratio – MMO-Champion

Brazilan and Japanese locale added in 4.0.6 – Blizzard Slate confirmed? – MMO-Champion

About the link above, remember the leaked Blizzard Product Slate from a few months back? World of Warcraft Brazil was actually on there, and, if you think about it a little, well, the timing is near perfect. That means that the rest of the items on that list may well be correct too. Diablo III in Quarter 4 2011? Yes please! 😀

2200 Rating PvP Weapons Now Available For Purchase – WoW Insider


Know Your Lore: Garona: A Study on Stealth and Treachery, part 1 – WoW Insider

World of Warcraft # 15 Comic Book – Digital Download at Comixology – BlizzPlanet

Legendary – The WoW Video Podcast – Hotfixes vs PTR – Wowhead

The Weekly Marmot – Raid Leading: A Crash Course – YouTube

PST – Episode 17 – YouTube

World of Warcraft Blues:

…On 4.0.6’s Warrior Juggernaut Nerf – Wowhead

…On Major Cities Which are Ghost Towns in Cataclysm – Wowhead

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Demon Hunter Male

Male Demon Hunter Revealed

The male Demon Hunter has as last been revealed and we get a look at this new badboy in a couple of screenshots and some concept art. (Sadly, no videos of him in action just yet!) I feel the reveal was pretty lackluster, I mean, they didn’t really even do anything big on any of the official sites, they just seemed to send the information, screenshots and artwork out to various sites to debut it. I won’t complain, though, because along with the reveal we have a couple of really interesting and overly extensive interviews, too. I thought I would just tell you all that there were a few complaints about the male Demon Hunter’s look, mostly saying that he is way too similar to the female version of the character.

The biggest, and nearly only difference, is the fact that the male version has a bigger hoodie covering more of his face. I guess if you liked the female version of the character the chances are good you’ll like this one, too. Anyway, about those interviews I mentioned, Diablo INC Gamers gave us a bit of a summary of all the good stuff to be found in the interviews.

  • The Demon Hunter’s recently-announced Sentry skill works like a mechanical version of the Wizard’s Hydra, firing arrows at nearby enemies.
  • Demon Hunters may well get quivers, items which would work much like the Wizard’s Orbs; off-hand items that could be paired with one-handed weapons to gain additional magical offensive bonuses. This would be cool, because, if you remember a few weeks ago I did also mention that Demon Hunters would be able to dual wield those little pistol crossbows and with that being as cool as it is, this may well give a bit more incentive to those that would prefer to use the bows instead.
  • Though the Demon Hunter is a ranged attacker, the class does have some skills that will work better at mid-range than from further away. First thing that comes to mind when that is mentioned is definitely the Grenade skill, but hey, who knows!
  • Apparently some Diablo I and Diablo III Uniques will almost certainly make a return in Diablo III, with some changes to update them for the new game systems.
  • The Demon Hunter’s resource system isn’t ready to reveal yet, but it sounds like the class has two mana-like types of resources, ‘aggression and hatred and discipline and self-mastery.’ We were told that the hatred regens very quickly and skills that use it will almost always be available, while the discipline is slower but the skills that use it are more powerful.
  • Lastly, there were no specifics given on the Demon Hunter’s runestone bonuses, but comparisons were made to the Wizard, with changes in damage type, as well as apparently ‘much bigger’ modifications.

All of this information was gleamed from four different interviews with Christian Lichtner, the Art Director on Diablo III and Jason Bender, the Senior Designer on the very same game, who seemed to be taking point on the Demon Hunter launch. So if you wish to read more of the male Demon Hunter, see more images and immerse yourself fully in all its goodness, check the sites, interviews and articles linked below. Huge thanks to Diablo INC Gamers, GamePlanetNZ, Gamespot, Gamestar and Diablofans.

DiabloFans Presents the Male Demon Hunter – Diablofans

The Male Demon Hunter Debuts, Plus Developer Interviews! – Diablo INC Gamers

»The guy with the big axe never gets old« – Gamestar

Diablo III’s Jason Bender & Christian Lichtner – Gameplanet

Diablo III Q&A – Inside the Demon Hunter – Gamespot

@Diablo’s Mysterious Poem

Right before the male Demon Hunter’s reveal, his presence on our screens and in our minds, @Diablo tweeted a pretty strange little poem.

Machinations dark by shadows still.
Farms rot, livestock falls ill.
Endless march not knowing fear.
They shall soon as he moves near.

I think most did agree that this had a direct link to the fated arrival of the Demon Hunter, but, as usual, there are rumors aplenty. Some feel it is linked to the evil arising in Tristram, others to the armies gathering at the Arreat Crater, which is it? No one knows, but you can read all about it below.

@Diablo’s Mysterious Poem? – Diablo INC Gamers

Demon Hunter Resources 

As an extra, for all those that just can’t wait and need as much Demon Hunter news as they possibly can get, the ever vigilant Flux from over at Diablo INC Gamers has set up a bit of a collection of all the information we have about the Demon Hunter’s resource system. Enter ‘On the Drawing Board #21: The Demon Hunter’s Resource(s) Revealed’. While the full and I guess official details for the Demon Hunter’s resources have yet to be announced, the Blizzard guys gave some pretty big pieces of information during the various male Demon Hunter reveal interviews. As you can expect, there’s already a booming conversation, or debate, or whatever you want to call it, going on about all of it.

So in the latest On The Drawing Board article, Flux discusses how the developers repeatedly stressed the big focus on the duality of the Demon Hunter. That the class is meant to have a planning, clever, meticulous nature merged with a streak of raging hatred. The resource reflects that, and is split in two. While the devs said nothing about the visual, Flux did draw up what he envisioned for it and I gotta say it looks like it could work. So without spoiling this any further, as I do expect you all to check it out, I will leave it at that. Check the post linked below for all the information we currently have on the Demon Hunter resource system, as usual, courtesy of Diablo INC Gamers. Enjoy!

On the Drawing Board #21: The Demon Hunter’s Resource(s) Revealed – Diablo INC Gamers


What Diablo III Could Have Looked Like

Diablo III was officially announced by Blizzard back in June of 2008, if I remember correctly. Long before then, though, there were rumors floating around that the third game in the Diablo series was in fact under development at the Blizzard North offices, the same guys who were in charge of the first two games in the series. Keep in mind that this was never confirmed by the guys at Blizzard. But, as things sometimes go, Blizzard decided to shut down Blizzard North’s offices in 2005.


Now, at the start of 2011, Kotaku has posted up some screenshots that it claims comes from a build of that earlier version of Diablo III. Kotaku has not given any information about these shots, where they came from, what exactly it is that we’re looking at, nothing at all, it’s all open to speculation. We can see that this is in fact a Diablo game, that much is sure, and these screenshots have an art style that is much more like that of the first two Diablo games, and some people are quite sad that it was ditched, it seems. I, personally, love the art style that Blizzard chose to use for Diablo IIII, I think it will suite the game brilliantly and looks absolutely beautiful in motion. But hey, that’s just me! The version of the game used in these leaked shots was probably quite far from finished, too, so I guess it could still have improved. Also, there seems to be quite a lot of camera flexibility, too, which is uncommon for the Diablo series and I guess another thing to keep in mind is that these shots seem to be set in ‘heaven’ or something like it, so they will obviously not be that dark or gothic. Ultimately, for 2005 or earlier, the shots do look quite impressive.


So, if you’re interested in what Diablo III could have looked like, should things have happened different, give the galleries linked below a peek and let me know what you think. Diablo INC Gamers also have a few polls running asking which their user base prefers, and, as I said, most seem to prefer the older style. Enjoy and keep checking back here for more on this!


This Is What Diablo III Looked Like A Long Time Ago – Kotaku

Screenshots from Blizzard North’s version of Diablo III – Diablo INC Gamers


Facebook Like Campaign

The Diablo III Facebook Like Campaign is rolling ahead furiously and we’ve managed to reach the 575,000 ‘likes’ mark. With this checkpoint reached and passed we were treated with a new screenshot and piece of concept art. The screenshot posted shows a male Monk about to engage a huge mob of Fallen and the concept art is of the witch doctor’s Firebomb skill. Both pretty cool looking and, well, any new Diablo III images are welcome! The next reveal is set for 600,000 ‘likes’ which we will no doubt soon reach, so keep checking back here for more on that, it could be a big one!


On a side note, if anyone was wondering what the poison cloud was, @Diablo answered a question about that the day it was released and it seems like the monk had just killed a rare monster with the Plague affix. Interesting!

Q: The new concept art and screenshot are GREAT! What’s the green cloud, a gas potion or a skill maybe? – akumagin
A: Looks to me like the monk just killed a rare monster with the Plague affix. – Diablo

Diablo III Facebook Page – Facebook

Diablo 3 Smalls

Diablo III Smalls:

The Dark Library #30 – Diablo INC Gamers

Diablo 3 Console Progress Stalled – Diablo INC Gamers

Bashiok Talks Item Hunting and Player Killing – Diablo INC Gamers

Bashiok Talks ‘Macro’ and Diablo III’s Combat – Diablo INC Gamers

Diablo III Questions & Anwers:

Q: Haven’t heard much about cinematics in D3. Are they many planned? Will they be shown between acts like in D2? How cool are they? – hartdev
A: They’re going to blow people away. – Diablo 

Q: What is a skill rune effect for Locust Swarm? That skill is so sick by itself, I can’t fathom how it could be modified to be better. – AcidReign87
A: Indigo‘s chance to jump to multiple targets instead of just one is pretty awesome. – Diablo

Q: The salvage box would look awesomer if it looked like a Hellraiser-esque puzzle box – drbuttocks
A: The look has actually been changed, and that’s not too far off a description. – Diablo

A: In an interview about her new project, the lovely @FeliciaDay calls out @Diablo III as a game she can’t wait to play: http://usat.ly/gUc6Mo – Diablo
Q: who cares, she’s 1 of millions that can’t wait to play it. She isn’t special. – Tyrael
A: You mad, Tyrael? – Diablo

Q: Is there a way to see how each rune modifies the skill in the game? Otherwise we will need google again like we did in d2. – GuXiGlen
A: Mousing a rune over a skill will show how it effects that skill in the tooltip (and compares to the currently used rune). – Diablo

A: Is there a link where I can order my Virtual Ticket for the Blizzcon 2011? – akumagin
Q: We’ve only just announced it. Once the BlizzCon site goes live and we have more info we’ll be sure to let you know. – Diablo

Q: Will you be allowed to resurrect your team mate in Arenas? If not, are resurrection potions still in the game for regular play? – NocturneGS
A: Once you’re dead in the Arena you have to wait until the next round. No reagents for resurrecting friends in co-op, instead there’s a short window of time to click on them or they’re running back. – Diablo

Q: Will there be any random encounters or quest that we won’t find in the Single play? – kiowa81
A: We’re building the game for co-op. Single player is just like playing the co-op game by yourself. So, no, no planned differences. Aside from difficulty, of course. – Diablo

Q: How many shrine effects will be in the game? Are there some new effects (compared to D2) or maybe negative or random (like in D1)? – Rocky3007
A: Diablo III shrine effects are short term buffs designed to push you into combat to get the most from them. No penalties. – Diablo

Q: How are you guys handling runes for more passive skills like shouts or auras? – Scyberdragon
A: Depends. Mostly increasing effect/duration, but some do actually change to offensive abilities or change mechanics entirely. – Diablo

Q: When I’m playing with my friends, will we each focus on a single artisan to level faster or will that not make a difference? – Limiate
A: It’ll probably help a bit to diversify artisan leveling among a group of friends. To start at least. – Diablo

Q: Is there anything hidden, like easter-eggs, or anything like that – Unfound at Diablo3.com ?——- PLZ DON’T ANSWER WITH MAYBE. – theRobhimself
A: POSSIBLY. – Diablo


Fan Art Watch – Diablo INC Gamers

Diablo INC Gamers next Fan Art Watch is up, this one is focused on ‘Epic Battles’ and features quite a few, well, epic battles. I have to say that there are some incredibly talented Diablo fans out there, that much is obvious. So, if you want to check the full size images out, have a look at more from their creators, or just browse some of the other Fan Art Watches, check the links below and enjoy! 

Diablo Fan Art Watch #75: Epic Battles – Diablo INC Gamers

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Patch 4.0.6

Patch 4.0.6 – Live!

If you haven’t realised yet, and I really do assume that you have, 4.0.6 has in fact gone live and, well, a bunch of changes, fixes and improvements came with it! I won’t cover every single little change here, but I did mention last week my favourite changes were in fact the cosmetic ones, the new troll and worgen Druid flight forms! There are tons of class and balance changes, too, but sadly, no new content just yet. We’re waiting for 4.1 for that! If you want to read the full and official patch notes, you can do so below.

Patch 4.0.6 Official Notes – World of Warcraft Community Site

Patch 4.0.6 Hotfixes

With 4.0.6 barely a week old we’ve already been treated with the first few sets of hotfixes. Below you can find lists of hotfixes from February 14, 15 and 16 and they include quite a few interesting, and unexpected changes. Dramatic  increases to the amount of guild reputation and guild experience gained from killing a raid bosses, Whiptail spawn times in Uldum have been decreased, Engineering Target Dummies are no longer able to taunt boss-level creatures and, obviously, a bunch of class and balance changes, too.

Patch 4.0.6 Hotfixes – February 16 – World of Warcraft Community Site

Latest Cataclysm Hotfixes (Feb 16) – Wowhead

Latest Cataclysm Hotfixes (Feb 15) – Wowhead

Latest Cataclysm Hotfixes (Feb 14) – Wowhead

Upcoming Changes To Dungeon Finder

Along with these hotfixes there were also a few big changes made to the vote-kick system and Blizzard hopes that these hotfixes will do a little to address poor behavior and unfair group kicks in Dungeon Finder groups. They also let us know that these changes will require a server restart, so they will probably hit during next Tuesday’s maintenance. So, the changes:

  • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.
  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

With these changes Blizzard hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It’s always best to save your votes for when it really counts to ensure your ability to kick is available when it does. Sound advice and, if you ask me, some solid changes, too. I use the random dungeon finder tool quite often and I have to say people are just a little hard to work with sometimes. So if you’re keen to read more about those changes and even more reasoning behind implementing them, check the link below!

Upcoming Changes to Dungeon Finder and Vote Kick – Wowhead

Dungeon finder, vote kicking hotfixes on the way – WoW Insider

Upcoming Healer Changes

Next up in our Patch 4.0.6 news, Blizzard are looking to take steps to balance the healing classes in Cataclysm, at last. To address some of the issues players were having with the classes, Blizzard is making two major changes via upcoming hotfixes. The Priest Power Word: Shield’s mana cost will be increased by 33% and Shaman Purification passive specialization is being increased to 25% (from 10%). And yes, Priests were a little over the top for a while there. In addition, Blizzard seem to want to add healing cooldowns for both Restoration Shamans and Druids in an upcoming patch. The former changes should be going live really soon, they could even be live already, and the latter will be coming, as I said, in a future patch. (Perhaps the next major content patch!) These, as with all the other hotfixes, will be added to the latest hotfixes posts on the official World of Warcraft Community Sites.

 Upcoming Healer Changes! – Wowhead

Latency Changes In Patch 4.0.6

In the last of our Patch 4.0.6 related changes, you may have realised that Patch 4.0.6 changed how latency is displayed to the client, we now have a ‘Home’ latency and a ‘World’ latency.  BrianI on the World of Warcraft Tech Support forums posted a long explanation of what these new numbers mean and how latency works in World of Warcraft. Brian explains that with 4.0.6 they split the two separate connections the client forms to their game servers into two different ratings, labeled ‘Home’ and ‘World’

‘Home’ refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.

‘World’ is a reference to the connection to our servers that transmits all the other data… combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.

How was it set up before, then? Well prior to 4.0.6, the in-game latency monitor only showed ‘World’ latency, which caused a lot of confusion for people who had no lag while chatting, but couldn’t cast or interact with NPCs and ended up getting kicked offline. So Blizzard hoped that including the latency meters for both connections would assist in clarifying this for everyone. After this short explanation Brian covers some of the most common causes of high pings/latency and a few other small tweaks and fixes you could make to help your connection cope in World of Warcraft. For anyone that has been or has ever had a connection, latency or lag issue, this is probably worth checking out!

Home/World latency in Patch 4.0.6 – MMO-Champion

Dragon Age: RedemptionA shot from the set of Dragon Age: Redemption.

The Guild & Felicia Day Are Back!

Everyone’s favourite web series, the Guild, starring the always amazing and overly attractive Felicia Day has been given the green light for its fifth season. It was revealed on The Guild’s facebook page that the award-winning series will, as in seasons past, be run on Xbox Live, MSN Video and the Zune Marketplace. At the end of season 4 everything ended on a mostly positive note and it seems like season 5 will surround the Knights of Good as they travel to every gamer’s paradise: a convention. There’s no start date set for season 5 just yet but we can all just hold our thumbs and hope it will come soon. It might well be delayed by that Dragon Age web series that Felicia is apparently working on, who knows. Read more about The Guild season 5 and Dragon Age: Redemption below! 😀

 The Guild – Facebook

Felicia Day breathes fire into ‘Dragon Age’ series – USA Today

New Account Security Guide

Some players are dedicated to collecting sets of epic gear while others prefer to make a few quick coins in the auction house.  No matter what style of play you prefer, we want to equip you with the tools and knowledge you need to protect yourself against account compromise. To help get you started, below you’ll find a series of tips and suggestions aimed at improving your account and computer security. Blizzard tell us that since they have been encouraging account security awareness for quite a while now, players of their many games might have already run across some of this information on their Account Security Awareness page, in one of their various support articles, or posted by our fellow players on Blizzard’s various forums. They want to want to make sure that as many players as possible have secure accounts, though, so they encourage us to take some time to read over their latest refresher course, to make sure all our accounts are secure, and share these tips and resources with our friends and guildmates, too. I really can’t say anything bad about this campaign. This, tied in with their recent Core Hound Addoption campaign, are really helping raise awareness. New players starting the game, experienced players that decided they never wanted to fall prey to account theft, everyone is getting their act together it seems, and it is all good! So if you feel there is even the slightest chance that your account could be compromised, check the post linked below. The incredibly long and extensive post, I must add.

Account Security and You (Yes, You) – World of Warcraft Community Site


Love Is In The Air… And This New Comic!

As a nice little bonus from all this serious news, Blizzard have added a special treat to our their Art gallery: a heartwarming piece from their very own Samwise Didier, just in time for Valentine’s Day.Well, I guess I didn’t really give it to you in time for Valentines Day, but hey, let’s pretend for a second here! I thought the comic was cute, funny and amazingly well done. Enjoy!

Love Is in the Air… and in This New Blizzard Comic – World of Warcraft Community Site


World of Warcraft On The Kindle

Ever wondered what World of Warcraft would look like, or play like, as a text-based game? Well the guys and girls from The Daily Blink were wondering the same thing, clearly, and have created an image of what World of Warcraft would look like if played on the Kindle. Check it out!

World of Warcraft On The Kindle – The Daily Blink

As an extra you can also check out their latest entry which is an excerpt from the notebook of Garrosh Hellscream himself, pretty funny!

From The Notebook of Garrosh Hellscream – The Daily Blink

Fan Art & Gallery Updates

The Blizzard Art Gallery and Fan Art sections have been updated with some new goods, once again! The Blizzard Fan Art Section has been updated with seven new pieces of fan artwork set within the Warcraft universe and The World of Warcraft: Wrath of the Lich King Art gallery has been updated with three pieces, also representing the Warcraft universe. All of these pieces are sufficiently epic, impressive and straight up amazing. Check the galleries below for the full size images. Once again, my favourite of the lot can be seen above!

Blizzard Art Gallery Update – World of Warcraft Community Site

New Fan Art – World of Warcraft Community Site

Wow Smalls

World of Warcraft Smalls:

World of Warcraft Blue Posts:

Big thanks to Wowhead and their amazing bluetracking skills! 😀

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Male Demon Hunter

Male Demon Hunter Coming… Soon?

In some surprising and pretty sad news @Diablo let us know that the male demon hunter was sent back to animation, some of his moves weren’t gelling quite right. Awww, they let us know that we won’t see the male version of this most fierce of classes before February and didn’t really say much other than that. So yeah, your guess is as good as mine! All we currently know is that the male demon hunter reveal is going to be ‘bad ass’ according to Bashiok and that they may well have something big planned for it. Why would anything in-game, such as the animations, matter?  It really does seem like they have planned to show us more than just still images or the character on the selection screen. Who knows, a gameplay movie, perhaps? I guess we can all just hold thumbs and hope for the best. Read the full interactions below and follow the link for all Diablo INC Gamers speculations, too.

Male Demon Hunter Coming…. Next Month. Maybe – Diablo INC Gamers

Q: Can we expect to see the male Demon Hunter before February? – Lytus
A: Unlikely. He went back to animation, some of his moves weren’t gelling quite right. – Diablo

Cross Gender Skills?

In some more demon hunter new, and I guess other class news, that is fully related to what I just spoke about before, a fan recently asked for some clarification on why the demon hunter needed that animation work done. The reply was pretty informative and quite expected, I guess. Diablo pretty much just let us know that all the animations are unique for each gender. Men don’t move quite the same as woman, even when shooting demons. I know, pretty minor news, but still, any demon hunter news is good news. Read the full thing over at Diablo INC Gamers or just follow the link below!

Gender Bender Animations – Diablo INC Gamers

Q: All of the same skill Graphics don’t work for the opposite genders? Or was it the way he looked when casted? – PBrokaw90
A: All animations are unique for each gender. Men don’t move quite the same as women, even when shooting demons. – Diablo

Diablo 3 Critters


We recently received a little bit of information about critters and how much of a showing they will have in Diablo III! Sure, not really big game news, but hey, everyone loves crushing those critters! It seems like the critters will in fact be making a comeback, and, they’ll be brining friends too! Apparently a ‘ton more’, sounds good to me! Read the full interactions below.

Q: Will there be little critters on the ground that you can splash with your boots? I loved it in D2. – Venator
A: Yes! And there are a ton more. – Diablo

In related news, sort of, a fan also asked if we were going to get a look at the witch doctors ‘Gargantuan’ skill any time soon. The answer to that was that we probably won’t see it ‘super soon’ but the model was recently completed, at least.

Q: I was also wondering if we’ll get a look at the WD’s Gargantuan anytime soon. – Hakuro93
A: Probably not super soon, but the model was recently completed. – Diablo

@Diablo and Blue on… Not Too Much – Diablo INC Gamers

Diablo 3 Smalls

Diablo III Smalls

In the Diablo III smalls today we have a couple of questions and answers to look at containing some pretty interesting information and a bit of fan art from the Diablo INC Gamers community.

Q: At Blizzcon i saw some cool skill runes effects, but nothing about the skill runes for the monk class. How is the monk progressing? – Lytus
A: Really well. All skills and runes are at least at first pass implementation for all classes. – Diablo

Q: What’s next for you guys? – Scyberdragon
A: Well the dev team is churning along. *I’m* trying to figure out some fun ways to release artwork I’ve procured. Hrm… – Diablo

Q: When can we expect to lay our eyes on the Diablo III Battle.net interface? I’m dying to see what it looks like! – AcidReign87
A: Me too! – Diablo

Q: Will Diablo III run natively on a Mac? – BartimaeusvUruk
A: It does indeed! – Diablo

Q: Fun question: Will I be able to explode my opponents guts and body parts all over in PvP arenas? Or will they stay whole? – AcidReign
A: You frighten me. – Diablo

Diablo Fan Art Watch #70: Weekend Amazons –  Diablo INC Gamers

Diablo Fan Art Watch #69 The Barbarian Effect 3 – Diablo INC Gamers

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Starcraft_2_Comic_by_genjihlClick for full size!

Hilarious comic from one of the winners of the most recent Blizzard Comic Contest! There’s some great stuff to be seen on his DeviantArt, check that out here.

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